Releases: Cesio137/ALSReplicated
4.6.4: Fixed an error when trying to access the movement component variable.
UE4.26 | UE4.27 | 5.1 | 5.2
I change the ALSReplicated to plugin format. Now it has C++, allowing you contribute to fix some specific issues.
Also the base continues in blueprint.
OBS: Rename this plugin as ALSReplicated
4.6.3: Fixes about rotation system and IK | Optimized replication system
UE4.26 | UE4.27 | UE5 | 5.1
I change the ALSReplicated to plugin format. Now it has C++, allowing you contribute to fix some specific issues.
Also the base continues in blueprint.
OBS: Rename this plugin as ALSReplicated
4.6.2
UE4.26 | UE4.27 | UE5
I change the ALSReplicated to plugin format. Now it has C++, allowing you contribute to fix some specific issues.
Also the base continues in blueprint.
issue:
- Fixed rotation issue when roll and jump after rotate 180º in idle state
know issue:
-IK turn alone when when roll after turn 180º in idle state
4.6.1
4.5.3: -Fixed sprint animation.
-Optimization: 1. When player is not rendered the tick event dont play(only server side to replicate the basic) 2. When player is not rendered no animation will be played. Changes to be committed: modified: Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset modified: Content/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/ALS_AnimBP.uasset modified: Content/AdvancedLocomotionV4/Levels/ALS_DemoLevel.umap
4.5.2
Full Changelog: 4.5.1...4.5.2
4.5.1
Full Changelog: 4.5...4.5.1
4.5: New fixes to ALS V4
---FIXES--- 1. Fixed Client getting last target rotation instead of current in idle state. 2. Fixed client jump animation 3. Fixed AI focus when start in client mode. Co-Authored-By: ΣRRΩR 404 <[email protected]>
4.5-preview: Updated to UE5
This version is a upgrade for ue5 made from scratch