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Fix n' Nerf
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Corrected the ammo pouch going into the wrong slot, preventing it from spawning. Nerfed the ranged skills of the boltman as, with their weapon choice, they would have 5 (!) skill in their weapon of choice.
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Lhars committed Dec 20, 2024
1 parent c1158e8 commit fcef7f3
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions code/modules/jobs/job_types/roguetown/garrison/manorguard.dm
Original file line number Diff line number Diff line change
Expand Up @@ -123,9 +123,9 @@
H.mind.adjust_skillrank(/datum/skill/combat/whipsflails, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/maces, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/shields, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 4, TRUE) //Only effects draw and reload time.
H.mind.adjust_skillrank(/datum/skill/combat/bows, 4, TRUE) //Only effects draw times.
H.mind.adjust_skillrank(/datum/skill/combat/firearms, 4, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE) //Only effects draw and reload time.
H.mind.adjust_skillrank(/datum/skill/combat/bows, 3, TRUE) //Only effects draw times.
H.mind.adjust_skillrank(/datum/skill/combat/firearms, 3, TRUE)

//Normal shared skill section.
H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 4, TRUE)
Expand All @@ -151,8 +151,6 @@
//I feel bad they have full hands round-start but this is the price you have for being given a satchel.
l_hand = /obj/item/rogueweapon/shield/tower
r_hand = /obj/item/rogueweapon/sword/short
beltr = /obj/item/ammo_holder/quiver/bolts
backl = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow
var/weapons = list("Crossbow","Bow", "Arquebus")
var/weapon_choice = input("Choose your weapon.", "TAKE UP ARMS") as anything in weapons
switch(weapon_choice)
Expand All @@ -168,7 +166,7 @@
H.mind.adjust_skillrank(/datum/skill/combat/firearms, 1, TRUE)
r_hand = /obj/item/gun/ballistic/arquebus
beltr = /obj/item/powderflask
backl = /obj/item/ammo_holder/bullet/lead
neck = /obj/item/ammo_holder/bullet/lead

backpack_contents = list(/obj/item/rogueweapon/huntingknife/idagger/steel/special = 1, /obj/item/rope/chain = 1)
H.verbs |= /mob/proc/haltyell

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