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Worldgen 9, 10 and 11 - Rivers and Soils #224

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@dsecrieru dsecrieru commented Nov 17, 2024

Worldgen 9 - Rivers:

  • ported rivers
  • added watersheds map export
  • lots of refactoring, especially around waterbodies management

Worldgen 10 - Soils part 1:

  • volcanic silts
  • sand dunes silt
  • thinning silts
  • gen bedrock buffer (port is too slow, possibly lacking vectorization; will need to be revisited)
  • bugfix slope_retention_factor
  • refactoring

Worldgen 11 - Soils part 2:

  • waterbodies sediment load
  • weather alluvial texture
  • alluvial soils
  • lots of refactoring, especially around neighborhood iteration, great gains on performance

dsecrieru and others added 30 commits September 28, 2024 11:32
- don't think that 2nd sorting criteria by colat is needed anymore
- reuse killed waterbodies to keep more in sync with old SotE
…ge calculation independent of presence of silt
@dsecrieru dsecrieru changed the title Worldgen 11 - Soils part 2 of 2 Worldgen 9, 10 and 11 - Rivers and Soils Nov 17, 2024
@dsecrieru dsecrieru marked this pull request as draft November 26, 2024 20:14
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