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JellySquid edited this page Aug 28, 2021 · 5 revisions

Where are the latest versions of all your mods?

You can check our website for our list of official mods and up-to-date download locations.

Are all of your mods compatible with one another?

Yes, and we would even recommend that you use them together. The reason they are split into multiple mods is so that players can pick and choose how they want to modify their game.

What is the modpack policy?

All of our mods are currently licensed under the GNU LGPLv3, a free and open-source license. For most intents and purposes, this means you can freely distribute them alongside your modpack so long as you provide attribution.

What is your version support policy?

We generally only publish releases for the latest version of Minecraft (our mainline branch), as porting to older versions takes considerable time and resources. We are unlikely to provide any support for versions of the game which are more than six months old, or for minor versions that have since been superseded.

How can I check that your mods are loaded?

The simplest and most familiar way to see what mods you have installed is to use an in-game mod menu. However, you can also check the start of your log file (example below) to see what mods were loaded by Fabric.

[15:48:51] [main/INFO]: Loading for game Minecraft 1.17.1
[15:48:51] [main/INFO]: [FabricLoader] Loading 11 mods:
	- [email protected]+a02b446313
	- [email protected]+a02b446313
	- [email protected]+a02b446313
	- [email protected]+b7ab612113
	- [email protected]
	- [email protected]
	- java@16
	- [email protected]
	- [email protected]
	- [email protected]+build.5

What is Modrinth?

Modrinth is an alternative platform for hosting Minecraft mods. It's generally easier to use and provides better tooling for developers, but doesn't quite have widespread adoption yet. Where possible, we recommend players use Modrinth or GitHub to check for the latest versions.

Where are the Forge versions of your mods?

Our mods do not support Forge in any official capacity. The reasons for this vary, but to name a few:

  • We are a group of volunteers working in our free time, and maintaining another version of our mods would require more time and energy than we're able to provide. As others have also pointed out, when people ask for Forge compatibility, they are not simply asking for it to be compatible with their mod loader of choice, but rather their entire collection of 200+ mods.

  • Forge as a platform has no interest in supporting mods which try to patch game code, and instead insists on being an API that other mods can be built upon. Given the nature of our mods, this has unfortunately led to the consequence that much of the tooling we rely on for developing mods is simply not available (or is poorly supported) on Forge.

  • The Forge developers have generally been dismissive and hostile to me as an individual (JellySquid) at every given opportunity and have made no effort to repair relations with me or even acknowledge wrong-doing. This doesn't make me feel particularly welcomed, and gives me the impression that this is pretty much an uphill battle done for everyone but myself.

While the license allows for others to take our source code and port it to Forge, we've generally not been supportive of efforts which try and do so. This has been pointed out as hypocrisy on our part in the past (as why would we use a free and open-source license if we didn't want ports) but the reality is that we simply want those who are porting our mods to act in a responsible manner.

More often than not, someone will attempt to do the bare-minimum required to port our mods, take and staple the words "Forge" next to the name we've made for ourselves, and then release it online with no intention to provide support or even reasonably maintain it. This inadvertently leads to our reputation being hurt as the port rots and issues accumulate, and eventually we're faced with an onslaught of users coming to us for help with something we have no affiliation with.

If the intention in doing this is to introduce new users to a mod that you enjoy playing, and you don't put forth the effort or take the responsibility that comes with doing so, then you're instead just digging a heel in and discouraging potential users from ever trying that mod again.

So when we talk about responsibility, we're asking you to:

  • Let us know, even if it's just dropping a small note in our inbox.
  • Be original, and don't hijack our name or icons unless you've obtained written permission from us.
  • Update any references to our official forums or resources so that users are not led to us when issues arise.
  • Appropriately disclose that you're providing an unofficial port of our mods and attribute our work.