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rework Workplane.split #752

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60 changes: 31 additions & 29 deletions cadquery/cq.py
Original file line number Diff line number Diff line change
Expand Up @@ -264,6 +264,12 @@

return list(all.values())

def _split(self: T, s: Union[Shape, List[Shape]]) -> Shape:

solid = self.findSolid()
tools = (s,) if isinstance(s, Shape) else s
return solid.split(*tools)

@overload
def split(self: T, keepTop: bool = False, keepBottom: bool = False) -> T:
...
Expand All @@ -272,6 +278,10 @@
def split(self: T, splitter: Union[T, Shape]) -> T:
...

@overload
def split(self: T, shapes: List[Shape]) -> T:
...

def split(self: T, *args, **kwargs) -> T:
"""
Splits a solid on the stack into two parts, optionally keeping the separate parts.
Expand All @@ -293,19 +303,21 @@
"""

# split using an object
if len(args) == 1 and isinstance(args[0], (Workplane, Shape)):
if len(args) == 1 and isinstance(args[0], Workplane):

arg = args[0]
tools = [x for x in args[0].vals() if isinstance(x, Shape)]
rv = [self._split(tools)]

solid = self.findSolid()
tools = (
(arg,)
if isinstance(arg, Shape)
else [v for v in arg.vals() if isinstance(v, Shape)]
)
rv = [solid.split(*tools)]
elif args and all(isinstance(x, Shape) for x in args):

rv = [self._split(tools)]

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# split using the current wokrplane
elif len(args) == 1 and isinstance(args[0], Plane):

splitter = Face.makePlane(basePnt=args[0].origin, dir=args[0].zDir)
rv = [self._split(splitter)]

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Added lines #L317 - L318 were not covered by tests

# split using the current workplane
else:

# boilerplate for arg/kwarg parsing
Expand All @@ -329,25 +341,15 @@
if (not keepTop) and (not keepBottom):
raise ValueError("You have to keep at least one half")

solid = self.findSolid()

maxDim = solid.BoundingBox().DiagonalLength * 10.0
topCutBox = self.rect(maxDim, maxDim)._extrude(maxDim)
bottomCutBox = self.rect(maxDim, maxDim)._extrude(-maxDim)

top = solid.cut(bottomCutBox)
bottom = solid.cut(topCutBox)

if keepTop and keepBottom:
# Put both on the stack, leave original unchanged.
rv = [top, bottom]
else:
# Put the one we are keeping on the stack, and also update the
# context solid to the one we kept.
if keepTop:
rv = [top]
else:
rv = [bottom]
splitter = Face.makePlane(basePnt=self.plane.origin, dir=self.plane.zDir)
split_shapes = self._split(splitter)
rv = []
for s in split_shapes.Solids():
dist = self.plane.toLocalCoords(s.Center()).z
if keepTop and dist > 0:
rv.append(s)
if keepBottom and dist < 0:
rv.append(s)

return self.newObject(rv)

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