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feat(AutoArmor): Save Armor with low remaining durability #5677

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Katinuka
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The same as #5600 but without merge commits.

Should close #5591, at least temporarily.

Changes:

  • Modified the armor evaluation. A piece with low durability (lower than a durability threshold) is considered to be worse than any piece with enough durability.
  • The durability threshold can be configured in ClickGUI.

    image
  • If inventory constraints require open inventory, the module can open it automatically to save armor.
  • Unfortunately, if there is a chest/shulker box/furnace/etc. opened by the player, it won't be closed to save armor. It will be closed only after the player eventually loses an armor piece. (The client doesn't get updates on the armor in such cases, meaning that the module simply can't know when it needs to save armor)
  • Added 1.19.4 hotbar armor swap support that can also be used to save armor.

Here are a couple of videos showing how this can work:
https://youtu.be/qOqIsQRQdso
https://youtu.be/PeVot8f-uUE

@Katinuka
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I probably don't see something. :/

image

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[FEATURE] Armor Swapper / Armour Manager
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