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feat(NoFall): cancel mode (#5534)
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Works on Miniblox (you need to use the translation layer) with fall distance mode Constant & set to 3, also disable reset fall distance. Probably works on some other servers.
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DataM0del authored Feb 8, 2025
1 parent 2bb112e commit d4274ef
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Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ object ModuleNoFall : ClientModule("NoFall", Category.PLAYER) {
NoFallVulcanTP,
NoFallVerus,
NoFallForceJump,
NoFallCancel,
NoFallBlink,
NoFallHypixelPacket,
NoFallHypixel,
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/*
* This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce)
*
* Copyright (c) 2015 - 2025 CCBlueX
*
* LiquidBounce is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* LiquidBounce is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>.
*/
package net.ccbluex.liquidbounce.features.module.modules.player.nofall.modes

import net.ccbluex.liquidbounce.config.types.Choice
import net.ccbluex.liquidbounce.config.types.ChoiceConfigurable
import net.ccbluex.liquidbounce.event.events.PacketEvent
import net.ccbluex.liquidbounce.event.handler
import net.ccbluex.liquidbounce.features.module.modules.player.nofall.ModuleNoFall
import net.minecraft.entity.attribute.EntityAttributes
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket

internal object NoFallCancel : Choice("Cancel") {

private val fallDistance = choices("FallDistance", Smart,
arrayOf(Smart, Constant))
private val resetFallDistance by boolean("ResetFallDistance", true)
private val cancelSetback by boolean("CancelSetbackPacket", false)

private var isFalling = false

override val parent: ChoiceConfigurable<*>
get() = ModuleNoFall.modes

@Suppress("unused")
private val packetHandler = handler<PacketEvent> { event ->
if (event.isCancelled) {
return@handler
}

when (val packet = event.packet) {
is PlayerPositionLookS2CPacket -> {
val change = packet.change

if (cancelSetback) {
event.cancelEvent()
}

val pos = change.position()
network.sendPacket(
PlayerMoveC2SPacket.Full(
pos.x,
pos.y,
pos.z,
change.yaw,
change.pitch,
true,
player.horizontalCollision
)
)
isFalling = false
}

is PlayerMoveC2SPacket -> {
if (player.fallDistance >= fallDistance.activeChoice.value) {
isFalling = true

event.cancelEvent()
if (resetFallDistance) {
player.onLanding()
}
}
}
}
}

private abstract class DistanceMode(name: String) : Choice(name) {
override val parent: ChoiceConfigurable<*>
get() = fallDistance

abstract val value: Float
}

private object Smart : DistanceMode("Smart") {
override val value: Float
get() = player.getAttributeValue(EntityAttributes.SAFE_FALL_DISTANCE).toFloat()
}

private object Constant : DistanceMode("Constant") {
override val value by float("Value", 1.7f, 0f..5f)
}

}

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