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Works on Miniblox (you need to use the translation layer) with fall distance mode Constant & set to 3, also disable reset fall distance. Probably works on some other servers.
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...tlin/net/ccbluex/liquidbounce/features/module/modules/player/nofall/modes/NoFallCancel.kt
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/* | ||
* This file is part of LiquidBounce (https://github.com/CCBlueX/LiquidBounce) | ||
* | ||
* Copyright (c) 2015 - 2025 CCBlueX | ||
* | ||
* LiquidBounce is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* LiquidBounce is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with LiquidBounce. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
package net.ccbluex.liquidbounce.features.module.modules.player.nofall.modes | ||
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import net.ccbluex.liquidbounce.config.types.Choice | ||
import net.ccbluex.liquidbounce.config.types.ChoiceConfigurable | ||
import net.ccbluex.liquidbounce.event.events.PacketEvent | ||
import net.ccbluex.liquidbounce.event.handler | ||
import net.ccbluex.liquidbounce.features.module.modules.player.nofall.ModuleNoFall | ||
import net.minecraft.entity.attribute.EntityAttributes | ||
import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket | ||
import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket | ||
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internal object NoFallCancel : Choice("Cancel") { | ||
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private val fallDistance = choices("FallDistance", Smart, | ||
arrayOf(Smart, Constant)) | ||
private val resetFallDistance by boolean("ResetFallDistance", true) | ||
private val cancelSetback by boolean("CancelSetbackPacket", false) | ||
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private var isFalling = false | ||
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override val parent: ChoiceConfigurable<*> | ||
get() = ModuleNoFall.modes | ||
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@Suppress("unused") | ||
private val packetHandler = handler<PacketEvent> { event -> | ||
if (event.isCancelled) { | ||
return@handler | ||
} | ||
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when (val packet = event.packet) { | ||
is PlayerPositionLookS2CPacket -> { | ||
val change = packet.change | ||
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if (cancelSetback) { | ||
event.cancelEvent() | ||
} | ||
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val pos = change.position() | ||
network.sendPacket( | ||
PlayerMoveC2SPacket.Full( | ||
pos.x, | ||
pos.y, | ||
pos.z, | ||
change.yaw, | ||
change.pitch, | ||
true, | ||
player.horizontalCollision | ||
) | ||
) | ||
isFalling = false | ||
} | ||
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is PlayerMoveC2SPacket -> { | ||
if (player.fallDistance >= fallDistance.activeChoice.value) { | ||
isFalling = true | ||
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event.cancelEvent() | ||
if (resetFallDistance) { | ||
player.onLanding() | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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private abstract class DistanceMode(name: String) : Choice(name) { | ||
override val parent: ChoiceConfigurable<*> | ||
get() = fallDistance | ||
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abstract val value: Float | ||
} | ||
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private object Smart : DistanceMode("Smart") { | ||
override val value: Float | ||
get() = player.getAttributeValue(EntityAttributes.SAFE_FALL_DISTANCE).toFloat() | ||
} | ||
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private object Constant : DistanceMode("Constant") { | ||
override val value by float("Value", 1.7f, 0f..5f) | ||
} | ||
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} |