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Makes playing cards playable -- significantly reworks card interactio…
…ns (ParadiseSS13#26585) * Basic card interactions * initial interactions sorted * nails down some interactions, radial menu * Some more qol and keybind changes * improves card interactions * Unum decks can be flipped, showing the top card * Decks can now be split and recombined * minor tweaks to multi-deck stuff * Clean up a bunch of interactions * more cleanups * more cleanups and documentation * remote attacking looks pretty good * minor cleanups * ci * parser errs * Remove some debug things, re-add signal after merge * Adds a whole bunch more qol. * Improves examine messages * ci * concealed cards will now show properly in radial * Fixes some weird proximity monitor and control issues * Address reviews, clean up examine a bit more * radial fixes * remove todos * Apply suggestions from code review Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * better documentation, adds label of who did what * b etter grammar * augh * missing icon state * Update code/game/gamemodes/wizard/magic_tarot.dm Co-authored-by: Burzah <[email protected]> Signed-off-by: Luc <[email protected]> * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> Signed-off-by: Luc <[email protected]> * Add sleep on proximity monitor setup to hopefully avoid mapload issues * been writing too much c lately * Try late initialize * late init * 🧌 * map load --------- Signed-off-by: Luc <[email protected]> Co-authored-by: Burzah <[email protected]> Co-authored-by: DGamerL <[email protected]>
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