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Make the chaining article infinitely better
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Bubobubobubobubo committed Nov 16, 2023
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115 changes: 90 additions & 25 deletions src/documentation/chaining.ts
Original file line number Diff line number Diff line change
Expand Up @@ -6,48 +6,113 @@ export const chaining = (application: Editor): string => {
return `
# Chaining
Method chaining can be used to manipulate objects returned by both <ic>sound()</ic> and <ic>midi()</ic> functions. Think of it as another way to create interesting musical patterns! Method chaining, unlike patterns, is acting on the sound chain level and is not really dependant on time. You can combine chaining and good old patterns if you want!
You might have noticed that **Topos** is using chains a lot. Chains are a very common pattern when programming, especially when you deal with objets that can be composed from many changing properties. Method chaining is used by many objects but mostly by <ic>sound()</ic> and <ic>midi()</ic>. It looks like this:
Probability functions can be chained to apply different modifiers randomly. Probability functions are named as global probability functions (see **Probabilities** in the **Function** page) but take a function as an input.
${makeExample(
"Method chaining",
`
beat(1)::sound('bd').speed(2).lpf(500).out()
`, true
)}
Method chains become fun if you add just a little bit of complexity to them. You can start to add conditions, start to register complex chains to be re-used later on, etc.. We will not remind you how to write basic chains. The whole documentation is full of examples! Let's explore more delicate patterns!
## Registering a chain
You can use the <ic>register()</ic> function to... register a chain that you would like to re-use later on.
${makeExample(
"Re-creating a classic Tidal function",
`
// Playing with extreme panning and playback rate
register('juxrev', n=>n.pan([0, 1]).speed([1, -1]))
// Using our new abstraction
beat(1)::sound('fhh').juxrev().out()
`, true
)}
This is an extremely powerful construct. For example, you can use it to create synthesizer presets!
${makeExample(
"Re-creating a classic Tidal function",
`
// Registering a specific synth architecture
register('sub', n=>n.ad(0, .25)
.fmi(4).pan([0, 1])
.delay(0.5).delayt(1/8).delayfb(1/3)
.lpf(25+usine(1/3)*80)
.lpad(4, 0, .25)
)
## Chaining sound events
// Using it with an arpeggio
rhythm(.25, [6, 8].beat(), 12)::sound('sine')
.note([0, 2, 4, 5].scale('minor', 50).beat(0.5))
.sub().out()`, true
)}
## Conditional chaining
There are cases when you don't always want to apply one or many elements that are composing your chain. You can use conditionals to set a specific probability for the chaining to happen.
All functions from the sound object can be used to modify the event, for example:
${makeExample(
"Modifying sound events with probabilities",
`
beat(.5) && sound('numbers')
"Modifying sound events with probabilities",
`
beat(.5) && sound('fhh')
.odds(1/4, s => s.speed(irand(1,4)))
.rarely(s => s.crush(3))
.out()
`,
true
)}
.rarely(s => s.room(0.5).size(8).speed(0.5))
.out()`,
true
)}
${makeExample(
"Chance to change to a different note",
`
"Chance to play a random note",
`
rhythm(.5, 3, 8) && sound('pluck').note(38).out()
beat(.5) && sound('pluck').note(60)
.often(s => s.note(57))
.sometimes(s => s.note(64).n(irand(1,4)))
.note(62)
.room(0.5).size(3)
.out()`,
false
)}
false
)}
There is a growing collection of probability and chance methods you can use:
| Function Name | Description | Example |
|----------------|-------------|---------|
| <ic>evenbar</ic> | If the current bar is even | <ic>.evenbar(s => s.note(58))</ic> |
| <ic>even</ic> | If the current beat is even | <ic>.even(s => s.note(59))</ic> |
| <ic>odd</ic> | If the current beat is odd | <ic>.odd(s => s.note(61))</ic> |
| <ic>odds</ic> | With a given probability | <ic>.odds(0.3, s => s.note(62))</ic> |
| <ic>never</ic> | Never transforms the event | <ic>.never(s => s.note(63))</ic> |
| <ic>almostNever</ic> | With a 2.5% probability. | <ic>.almostNever(s => s.note(64))</ic> |
| <ic>rarely</ic> | With a 10% probability. | <ic>.rarely(s => s.note(65))</ic> |
| <ic>scarcely</ic> | With a 25% probability. | <ic>.scarcely(s => s.note(66))</ic> |
| <ic>sometimes</ic> | With a 50% probability. | <ic>.sometimes(s => s.note(67))</ic> |
| <ic>often</ic> | With a 75% probability. | <ic>.often(s => s.note(68))</ic> |
| <ic>frequently</ic> | With a 90% probability. | <ic>.frequently(s => s.note(69))</ic> |
| <ic>almostAlways</ic> | With a 98.5% probability. | <ic>.almostAlways(s => s.note(70))</ic> |
| <ic>always</ic> | Always transforms the Event. | <ic>.always(s => s.note(71))</ic> |
## Chaining midi events
### MIDI Chaining
All the functions from the MIDI object can be used to modify the event with probabilities. Values can also be incremented using <ic>+=</ic> notation.
The conditional chaining also applies to MIDI. Values can also be incremented using <ic>+=</ic> notation.
${makeExample(
"Modifying midi events with probabilities",
`beat(.5) && midi(60).channel(1)
"Modifying midi events with probabilities",
`beat(.5) && midi(60).channel(1)
.odds(1/4, n => n.channel(2))
.often(n => n.note+=4)
.sometimes(s => s.velocity(irand(50,100)))
.out()`,
true
)};
true
)};
## Ziffers
Expand All @@ -60,16 +125,16 @@ Ziffers patterns can be chained to <ic>sound()</ic> and <ic>midi()</ic> as well.
* <ic>midi()</ic> - for outputting pattern as MIDI (See **MIDI**)
${makeExample(
"Ziffer player using a sound chain and probabilities!",
`
"Ziffer player using a sound chain and probabilities!",
`
z1('s 0 5 7 0 3 7 0 2 7 0 1 7 0 1 6 5 4 3 2')
.octave([0, 1].beat(2) - 1)
.scale('pentatonic').sound('pluck')
.odds(1/4, n => n.delay(0.5).delayt(0.25))
.odds(1/2, n => n.speed(0.5))
.room(0.5).size(0.5).out()
`,
true
)};
true
)};
`;
};

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