glChAoS.P / wglChAoS.P v1.4.2
New 11 unedited attractor types
An absolutely personal and original transposition in 3D/4D of famous 2D attractors:
![]() |
![]() |
---|---|
![]() |
![]() |
![]() |
![]() |
Full descriptions, math formulas and code in the relative webpage: PopCorn, Mira, Hopalong and...
now any single attractor is also explorable interactively via WebGL/WebAssembly directly from website.
What's new in v1.4.2
- 11 new attractors type
- Added widget to change background color
- Shadows have "automatic bias" regulation, in base to distance: it avoids the dark halo in far objects (the bias setting remains to fine tuning)
- Added option for Slow GPU (Settings (F8) menu): it starts any attractor in PointSprite mode, that is faster of billboard, and with GLOW OFF (it's critical mostly in macOS), after the attractor is loaded you are free to select whatever you want: also BillBoard and GLOW
- SlowMotion function for non chaotic attractors (dp/dt), to view the evolution and cyclicity (in beta: don't save yet the values)
Changes
- Object auto/idle rotation ON/OFF (default now is OFF): toggle idle continue object rotation with "G" key, or form View tools (F5) menu
- Object PAN/move, with mouse, now use CTRL+rightButton (instead SHIFT+rightButton), to avoid conflict with WebGL release (Firefox uses SHIFT+rightButton for context menu and cannot be disabled)
- Now the object is auto-placed in center of the view, when changing the Center of Rotation
- Default window size, for the first execution is 1680x1024 (instead of 1280x1024): you can save size and position that you prefer from Settings (F8) menu
installation
No installer provided / needed: just download the glChAoSP_release.zip binary archive (it contains all binaries for all O.S.) and decompress it in a folder whatever: only the internal directories structure must be preserved.
Added tarball glChAoSP_release.tar.gz for Linux users: it's same but maintains executable attributes for binaries.
Starting from 1.4.0 release, there are no more binaries in the source code repository.
Please use last glChAoSP_release zip/tar.gz archive, with internal directory structure, or build the current WorkInProgress (WiP) release from source code (I am available for any problem).
WebGL live / online version 1.4.2
The WebGL/WebAssembly version is online at this link: wglChAoS.P
With the new Attractors website pages you have full access to math formulas, computational code, and permit you to explore interactively any single attractor: AttractorsFormula
*Please read the warnings and hardware/software requirement