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RACC 20041103
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weimzh committed Sep 12, 2018
1 parent 63bd307 commit 836568e
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Showing 307 changed files with 27,537 additions and 0 deletions.
Binary file added knowledge/cstrike/Hektor.brn
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Binary file added knowledge/cstrike/Hektor.nav
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Binary file added knowledge/cstrike/Priamos.brn
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Binary file added knowledge/cstrike/cs_backalley.map
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27 changes: 27 additions & 0 deletions knowledge/cstrike/footstepsounds.cfg
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# RACC - Bot footstep sounds file
#
# This file contains information needed during the emulation of
# the client DLL layer in charge of playing the footstep sounds
# by the bot side.
#
# The texture type is the character representation of a texture
# in the materials.txt file.
# The asterisk (*) signals the DEFAULT footstep sound and must
# be placed at the END of the list.
# Any void or sharp-prepended line will be ignored.
#
# <texture> <volume /1> <sound_filename>

"C" 0.9 "player/pl_step1.wav"
"M" 0.9 "player/pl_metal1.wav"
"D" 0.9 "player/pl_dirt1.wav"
"V" 0.5 "player/pl_duct1.wav"
"G" 0.9 "player/pl_grate1.wav"
"T" 0.8 "player/pl_tile1.wav"
"S" 0.9 "player/pl_slosh1.wav"
"W" 0.9 "debris/wood1.wav"
"Y" 0.8 "debris/glass1.wav"
"P" 0.8 "debris/glass1.wav"
"N" 0.8 "player/pl_snow1.wav"

"*" 0.9 "player/pl_step1.wav"
41 changes: 41 additions & 0 deletions knowledge/cstrike/game.cfg
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# RACC - Game/MOD configuration file
#
# This file contains information needed by the bot DLL to adapt
# itself to the game and/or MOD it is used with.
#
# The syntax is the one of an INI file.
#
# Any void or sharp-prepended line will be ignored.
#
# Note: the mod name is detected automatically by the bot DLL

# bot language, log file, distributor, and misc stuff
language="english"
logfile="release/messages.log"
welcome_sound="talk/welcome.wav"
distributor="Pierre-Marie Baty <[email protected]>"
url="http://racc.bots-united.com"

# maximum walk speed (without making footstep noises)
max_walk_speed=150

# maximum player safe fall speed
max_fall_speed=580

# walk speed factor (fraction of full speed)
walk_speed_factor=0.52

# maximum hearing distance a sound can REASONABLY be heard in the virtual
# world. The absolute value for this is 3250 units (straight line, open
# space, no obstacle). But since walls and other obstacles often cut down
# this value dramatically, we must make an average.
max_hearing_distance = 750

# player bounding box width, depth and height
player_bb_width = 32
player_bb_depth = 32
player_bb_height = 72

# standing and ducking origin heights from the ground
standing_origin_height = 36
ducking_origin_height = 13
60 changes: 60 additions & 0 deletions knowledge/cstrike/keywords.aux
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# RACC HAL auxiliary keywords file
#
# This is a list of words which can be used as keywords only in
# order to supplement other keywords.
#
# Entries MUST be sorted alphabetically.
# Entries MUST be in capital letters.
#

DETESTE
DEUX
DISLIKE
ELLE
HE
HER
HERS
HIM
HIS
I
I'D
I'LL
I'M
I'VE
IL
J'
J'AI
J'AVAIS
JE
LIKE
LUI
MA
ME
MES
MINE
MOI
MON
MY
MYSELF
ONE
SA
SES
SHE
SON
T'AS
T'AVAIS
T'ES
THREE
TOI
TROIS
TU
TWO
UN
YOU
YOU'D
YOU'LL
YOU'RE
YOU'VE
YOUR
YOURS
YOURSELF
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