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Overwatch Update
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Profile Update
+Forza Horizon 5 - Please Stop updating the game......
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BlueSkyDefender committed Sep 16, 2024
1 parent d57b1dd commit f661cd7
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13 changes: 3 additions & 10 deletions Shaders/Game_Help.txt
Original file line number Diff line number Diff line change
Expand Up @@ -184,11 +184,7 @@ You will lose a lot of texture detail. I do not recommend playing like this.

Now For Mods you will have click on the Bat files provided.

{BuildGDX} [Reshade 4.7.0, note: used Xenos to inject]
Download https://github.com/DarthTon/Xenos/releases and the latest version of Reshade.

Create a folder and extract Xenos 2.3.2. You only really need the Xenos.exe 64 bit program and also extract Reshade 64bit ReShade64.dll into the same folder
as Xenos. Place SuperDepth3D with Overwatch.fxh in this folder and start Xenos.exe.
{BuildGDX} [Reshade 4.7.0]

Click on Manual Launch radio button.
Click on Add and select the ReShade64.dll.
Expand Down Expand Up @@ -1162,13 +1158,10 @@ Best to use Minimal Hud and as always "try" to disable most Post effects.
{Pseudoregalia} [Reshade 5.9.0] - DX12
In the Game settings under VIDEO you will need to Disable Retro Resolution Scale [ ].

{Quake 2 XP} [Reshade 4.7.0, Xenos_2.3.2 Injector]
{Quake 2 XP} [Reshade 4.7.0]
Install game and make sure in launches in fullscreen and native resolution.

Download https://github.com/DarthTon/Xenos/releases and the latest version of reshade.

Create a folder and extract Xenos 2.3.2 you only really need the Xenos.exe 32 bit program and also extract ReShade 32bit opengl32.dll/ReShade32.dll in to the same folder
as Xenos. Place SuperDepth3D with Overwatch.fxh in this folder and start Xenos.exe.
Place SuperDepth3D with Overwatch.fxh in this folder.

Click on Manual Launch radio button.
Click on Add and select the opengl32.dll/ReShade32.dll
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132 changes: 79 additions & 53 deletions Shaders/Overwatch.fxh
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
////----------------------------------------//
///SuperDepth3D Overwatch Automation Header///
//----------------------------------------////
#define OVERWATCH "Overwatch v3.9.6\n"
#define OVERWATCH "Overwatch v3.9.7\n"
//---------------------------------------OVERWATCH---------------------------------------//
// If you are reading this stop. Go away and never look back. From this point on if you //
// still think it's is worth looking at this..... Then no one can save you or your soul. //
Expand Down Expand Up @@ -2774,58 +2774,6 @@ static const int Not_Compatible_Warning_D = 0; //Not Compatible Warning
#define LBC 2 //Letter Box Correction Offsets With X & Y
#define DH_Z 0.255
#define DH_W 0.0
#elif (App == 0x3C982FAC ) //Forza Horizon 4
#define DA_W 1
#define DA_X 0.1
//#define DF_Y 0.05
#define DA_Y 7.5
#define DB_Z 0.250
//#define DA_Z -0.00025

#define DE_X 1
#define DE_Y 0.500
#define DE_Z 0.375
//#define DG_W 0.375 //Allow popout
//#define DG_Z 0.025
#define BMT 1
#define DF_Z 0.125
#define SMS 1 //SM Toggle Separation
#define DL_X 0.750 //SM Tune
#define DL_W 0.000 //SM Perspective
#define DM_X 3 //HQ Tune
#define DM_Z 1 //HQ Smooth
#define NDW 1
#define PEW 1
#define DAA 1
#elif (App == 0x3C98315F ) //Forza Horizon 5
#define DA_W 1
#define DA_X 0.175 //0.2 // 0.150
//#define DF_Y 0.05
#define DA_Y 12.0 //11.0 // 15.0
#define DB_Z 0.225
//#define DA_Z -0.00025

#define DE_X 1
#define DE_Y 0.250
#define DE_Z 0.475
//#define DG_W 0.375 //Allow popout
#define DG_Z 0.150 //0.025 //Min
#define DI_Z 0.125 //0.250 //Trim
#define BMT 1
#define DF_Z 0.111
#define SMS 1 //SM Toggle Separation
#define DL_X 0.800 //SM Tune
#define DL_W 0.000 //SM Perspective
#define DM_X 3 //HQ Tune
#define DM_Z 1 //HQ Smooth
#define HMT 1
#define HMC 0.625

#define ASA 0

#define NDW 1
#define PEW 1
#define DAA 1
#elif (App == 0x3303C19A ) //Mafia Definitive Edition
#define DA_W 1
#define DA_X 0.175
Expand Down Expand Up @@ -30572,6 +30520,84 @@ static const int Not_Compatible_Warning_D = 0; //Not Compatible Warning
//#define FOV 1
//#define ARW 1
#define RHW 1
#elif (App == 0x3C982FAC ) //Forza Horizon 4
#define DA_W 1
#define DA_X 0.1
//#define DF_Y 0.05
#define DA_Y 7.5
#define DB_Z 0.250
//#define DA_Z -0.00025

#define DE_X 1
#define DE_Y 0.500
#define DE_Z 0.375
//#define DG_W 0.375 //Allow popout
//#define DG_Z 0.025
#define BMT 1
#define DF_Z 0.125
#define SMS 1 //SM Toggle Separation
#define DL_X 0.750 //SM Tune
#define DL_W 0.000 //SM Perspective
#define DM_X 3 //HQ Tune
#define DM_Z 1 //HQ Smooth
#define NDW 1
#define PEW 1
#define DAA 1
#elif (App == 0x3C98315F ) //Forza Horizon 5
//#define DS_Z 3 // Set View Mode
#define DA_W 1 // Set Linerzation
//#define DB_X 1 // Flip
#define DA_X 0.050//0.175 // ZPD
//#define DF_Y 0.025 // Seperation
#define DA_Y 50.//12.0 // Near Plane Adjustment
//#define DA_Z -.500 // Linerzation Offset
//#define DS_Y 2 // Linerzation Offset Effects only distance if true
#define DB_Z 0.025 //0.225 // Auto Depth Protection
#define DE_X 2 // ZPD Boundary
#define DE_Y 0.750 // Set ZPD Boundary Level Zero
#define DE_Z 0.425 // Speed that Boundary is Enforced
//#define AFD 1 // Alternate Frame Detection - May be phased out
//#define DG_W 0.5 // Shift Boundary Out of screen 0.5 and or In screen -0.5
#define OIL 3 //Set How many Levels We use for RE_Fix 0 | 1 | 2 | 3
#define OIF float4(0.50,0.20,0.175,0.15) //Fix enables if Value is > 0.0
#define DI_W float4(0.5,3.0,4.5,7.5)
//#define CWH 3 //ZPD Weapon Hand Consideration For Masking 0 is Off | 1 Is Full | 2 Half Right screen Mask And Not to be used with Weapon Profiles.
//#define WBA 2.0 //ZPD Weapon Boundary Alt Adjust power for CWH
//#define FTM 4 // Fast Trigger Mode If this enabled then Level 1 and > switches instantly.
#define WND 0.5 //Weapon Near Pushes depth in and adjust perspective to match.
//#define DG_Z 0.050 // Min Weapon Hands That are apart of world with Auto and Trim
//#define DS_X float3(0.025,0,1) // Min Weapon bit only triggers when a OIL Level is set and set here on .y
//#define DE_W 0.250 // Auto
//#define DI_Z 0.050 // Trim
//#define DF_W float4(0.0001,0.000,0.0,0.0125)// Edge & Scale
//#define DAA_W 2 //Warp/Halo Masking Type
//#define EDU 1 //Elevate Detectors Up effects ZPD
//#define TMD 1

#define BMT 1 // ZPD and World Scale Balance // I need to phase this out.
#define DF_Z 0.250 // Set the Balance
//#define DAO 1 // Turn On or Off De-Artifact Options For now DAO if set to 1 it's also applys to Hoz
//#define DL_Y 0.625 // De-Artifact Only works on some View Modes and causes performance degredation
//#define DL_Z -0.5 // Compat Power
//#define DJ_X 0.050 // Range Smoothing

#define ASA 0
//Smooth Mode
//#define SMS 1 //SM Separation Limit - Do Not use any more
#define DL_X 0.750 //SM Tune Limit
//#define DL_W 0.5 //SM Perspective Limit - Do Not use any more
#define DM_X 4 //SM HQ Tune Power - Will be made global
//#define DM_Y 1 //SM HQ VRS Limit
//#define HQT 1 //SM HQ Trigger
//#define FMM 1 //Filter Mode - Need to add this back in the new shader.
#define NDW 1
#define PEW 1
//#define NFM 1
#define DSW 1
//#define DRS 1
#define DAA 1
//#define FOV 1
//#define ARW 1
#else
#define NPW 1 //No Profile
#endif
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