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Update Overwatch.fxh
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BlueSkyDefender committed Sep 25, 2024
1 parent 289fe45 commit 28a8848
Showing 1 changed file with 49 additions and 0 deletions.
49 changes: 49 additions & 0 deletions Shaders/Overwatch.fxh
Original file line number Diff line number Diff line change
Expand Up @@ -30686,6 +30686,7 @@ static const int Not_Compatible_Warning_D = 0; //Not Compatible Warning
//#define DAA 1
//#define FOV 1
//#define ARW 1
#define NVK 1
#elif (App == 0x621202BC ) //Vanquish DXVK
//#define DS_Z 3 // Set View Mode
//#define DA_W 1 // Set Linerzation
Expand Down Expand Up @@ -30742,6 +30743,54 @@ static const int Not_Compatible_Warning_D = 0; //Not Compatible Warning
//#define NFM 1
#define PEW 1
#define NVK 1
#elif (App == 0xA2AFF4CA ) //Valfaris: Mecha Therion
//#define DS_Z 3 // Set View Mode
#define DA_W 1 // Set Linerzation
#define DB_X 1 // Flip
#define DA_X 0.025 // ZPD
//#define DF_Y 0.025 // Seperation
#define DA_Y 200.0 // Near Plane Adjustment
//#define DA_Z -.500 // Linerzation Offset
//#define DS_Y 0 // Linerzation Offset Effects only distance if true
#define DB_Z 0.025 // Auto Depth Protection
#define DE_X 1 // ZPD Boundary
#define DE_Y 0.75 // Set ZPD Boundary Level Zero
#define DE_Z 0.3 // Speed that Boundary is Enforced
//#define AFD 1 // Alternate Frame Detection - May be phased out
//#define DG_W 0.25 // Shift Boundary Out of screen 0.5 and or In screen -0.5
#define OIL 3 //Set How many Levels We use for RE_Fix 0 | 1 | 2 | 3
#define OIF float4(0.625,0.5,0.375,0.250) //Fix enables if Value is > 0.0
#define DI_W float4(0.25,0.5,1.0,2.0)
//#define CWH 3 //ZPD Weapon Hand Consideration For Masking 0 is Off | 1 Is Full | 2 Half Right screen Mask And Not to be used with Weapon Profiles.
//#define WBA 2.0 //ZPD Weapon Boundary Alt Adjust power for CWH
//#define FTM 4 // Fast Trigger Mode If this enabled then Level 1 and > switches instantly.
#define WND 0.5 //Weapon Near Pushes depth in and adjust perspective to match.
//#define DG_Z 0.050 // Min Weapon Hands That are apart of world with Auto and Trim
//#define DS_X float3(0.025,0,1) // Min Weapon bit only triggers when a OIL Level is set and set here on .y
//#define DE_W 0.250 // Auto
//#define DI_Z 0.050 // Trim
//#define DF_W float4(0.0001,0.000,0.0,0.0125)// Edge & Scale
#define DAA_W 2 //Warp/Halo Masking Type
//#define EDU 1 //Elevate Detectors Up effects ZPD
//#define TMD 1

#define BMT 1 // ZPD and World Scale Balance // I need to phase this out.
#define DF_Z 0.25 // Set the Balance
//#define DAO 1 // Turn On or Off De-Artifact Options For now DAO if set to 1 it's also applys to Hoz
#define DL_Y 0.5 // De-Artifact Only works on some View Modes and causes performance degredation
//#define DL_Z -0.5 // Compat Power
//#define DJ_X 0.050 // Range Smoothing

//#define DD_Z 0.600
//#define DD_W -0.425
//#define ASA 0
//Smooth Mode
//#define SMS 1 //SM Separation Limit - Do Not use any more
#define DL_X 0.9 //SM Tune Limit
//#define DL_W 0.5 //SM Perspective Limit - Do Not use any more
#define DM_X 7 //SM HQ Tune Power - Will be made global
#define NFM 1
#define PEW 1
#else
#define NPW 1 //No Profile
#endif
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