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Subsurface Light Transport

BlueSkyDefender edited this page Apr 7, 2021 · 18 revisions

LUT for RadiantGI SSLT Skin Detection.

LUT Install

Save this texture as "IsolateSkintones.png" and drop it in the same folder that you installed RadiantGI.fx with all versions of ReShade.

If you get the error V__TexName You need to also place a copy of "IsolateSkintones.png." In your texture folder as well. Seems like a ReShade Bug.

Oh..... ya Clear the ReShade cache. ReShade effect caching causes this issue. this can be cleared in the setting tab. 

Below are is a new option that opens up in the RadiantGI menu that give you more control over this LUT. Use it to fine tune it.

You can also make your own LUT to target other things in game. Another idea is Maybe retarget the LUT to look only for Green and apply SSLT to leafs/grass.......

Subsurface Scattering Extras

Skin Distance & Seeking    -[◄0.25▪►]+-[◄▪0.5▪►]+   Lets you control how far we need to search and seek for human skin.

This Look Up Table for RadiantGI is used for the more advance form of Skin Detection that Prod80 Helped/Made for me. Thank you.

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