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Another small puzzle game created in Godot (C#). Find out exist and called lights-out.

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BlankManifold/BasicallyLightsOut

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BasicallyLightsOut

I found that I'm basically implementing Lights out (see Lights Out wikipedia). I didn't know about the existence of Lights out...

This version would include (done/basically done vs to do):

  • Normal mode (moves count based): different handmade puzzles with different grid size and even grid shape (still squares as unit element), separated into difficulty groups. Objective: solve in as few moves as possible.
  • Timed mode (rubik's cube like): random (non trivial) puzzles of selectable size (4x4, 5x5, 6x6, 7x7). Objective: solve in the shortest possible time.
  • Create mode: create your puzzle grid shape/size and scramble, save it and play in normal or timed mode.
  • Rubik's cube like stats for timed mode: keep track of best single, mean of 5 (12,100 or current) solutions.
  • Multiple color puzzle: cycle of more than 2 color

And other possible ideas (done/basically done vs to do):

  • Different unit element shape: not only square
  • Random cuts of a square: the puzzle "grid" is constructed by making random cuts of a basic square (or shape), the different resulting sections become the basic elements of the puzzle. Two elements that have one side in common will be connected.
  • Leaderboard for timed mode.
  • 1vs1 multiplayer for timed mode

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Another small puzzle game created in Godot (C#). Find out exist and called lights-out.

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