Skip to content
This repository has been archived by the owner on Jun 29, 2024. It is now read-only.

mild acolyte buff #1410

Open
wants to merge 1 commit into
base: main
Choose a base branch
from
Open

Conversation

MickDick1
Copy link
Contributor

@MickDick1 MickDick1 commented Jun 19, 2024

About The Pull Request

Gave acolytes 2 in knives and polearms.
Also 1 str, -1 pe, 1 spd.

Why It's Good For The Game

What I often hear is acolytes are pretty much defenseless in spite of master wrestling and expert unarmed and the more I thought about it the more I sort of agreed. They're retired clerics who are done adventuring. Why do they have no weapon skills? Why are they so piss weak, given that context? So here is an attempt to rectify that a tad.

@github-actions github-actions bot added the Balance This is a balance change label Jun 19, 2024
@WindowTalents
Copy link
Contributor

THEY HAVE WRESTLING FIVE WHAT DO YOU MEAN DEFENSELESS LOL

@MickDick1
Copy link
Contributor Author

THEY HAVE WRESTLING FIVE WHAT DO YOU MEAN DEFENSELESS LOL

For starters, against people with armor you do 0 damage with punches/twists/smashes. Your only cope is to hold them down and slowly strip them which is not something that works outside of 1v1 combat. Wrestling has no parry roll, that's unarmed, and unarmed has no inherent defense stat like weapons do, so expert unarmed has the defense rolls of someone with apprentice weapon skill.

Not to mention monks are supposed to have fast reflex trait. But since they're retired, I didn't toss that in. Some very basic essential weapon skills make sense for clerics turned monks.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Balance This is a balance change
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants