the most deprecated engine of them all
https://trello.com/b/QMKhWjB4/bigngine
BigNgine hasn't turned out how we wanted. When we started this project, we were inexperienced and learnt a lot while working on it. We aim to make BigNgine 2 in Rust, but that's a plan for a far future. For now, we recommend the Bevy game engine.
To run this project, you're going to need:
- Windows operating system (we use dlls)
- make
- clang
- c++ std libraries (clang doesn't have them by default)
make / make output
to compilemake run
to runmake clean
to delete the obj files and the buildmake build_and_run
to compile and then runmake all
to compile without using .o files
We welcome all contributors to BigNgine. If you want to contribute, take a look at our trello page. If you have your own idea on how BigNgine should change or develop, you can write an email to [email protected] (please don't spam). We will try to respond to all emails we receive.
All the functionalities should be well documented in code. We plan on creating a BigNgine website, which will contain an actual documentation.
For now, we recommend not using BigNgine for game development, as it is not yet finished.