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Fix map check
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cubicgraphics authored Apr 30, 2024
1 parent a344bea commit de4d88a
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Original file line number Diff line number Diff line change
Expand Up @@ -413,6 +413,7 @@ private void CancelCountdown()

private bool PlayerMapCheck(IPlayer p)
{
if(p.BeatmapIdentifier == null) return false;
//If no map hash then treat as base game map for compat reasons and while waiting for a packet
var Passed = string.IsNullOrEmpty(p.MapHash);
//If not passed, then we have difficulties, and if we have the diff we are looking for, then we can check it for requirements.
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