You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@michal-pekacki takeaways from our conversation about improvements of DoesIntersect method:
instead of casting 3 rays in global X, Y, Z, cast one ray in direction of solids centroid (if point within tolerance from centroid, then cast in arbitrary direction, global X?)
add acceptOnEdge method parameter similar to Geometry_Engine methods, with the following:
if(acceptOnEdge){//iterate over faces and check if dist within tolerance}
Description:
Currently we have overlaping methods for checking intersection between elements stored in three different files:
DoesIntersect
IsInRange
IsContaining
It would be good to merge them and store in one place.
The text was updated successfully, but these errors were encountered: