Skip to content

Austin117/MobPatterns

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

56 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Mobbing-Pattern-Language

Successful mobs don't all behave the same way. Sometimes a mob could be more successful but don't see what they might change.

As a pattern language, you should not try to apply all of these patterns at once. Each one has a context in which it is applicable, and a context in which it becomes an anti-pattern.

You should also check out the Mob Programming Role Playing Game: https://github.com/willemlarsen/mobprogrammingrpg

What makes a good pattern?

  • It should not be obvious. If it were obvious, we wouldn't need to talk about it.

  • Ideally, it should not be universal. It applies in one context, but in another context it has zero or negative value.

  • Ideally, it should be concrete and actionable. Principles matter, but aren't part of the pattern language.

These aren't hard rules, but the better patterns are likely to meet all three.

Make it better

What in here is unclear? What looks wrong? What is missing?

Is GitHub the right place for this? Where would you like it to live?

License

CC BY-NC-SA

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •