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Merge branch 'master' of git://github.com/mangos/mangos
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blueboy committed Dec 11, 2010
2 parents d4c764e + 62ecfd3 commit 30adc69
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Showing 69 changed files with 3,019 additions and 1,760 deletions.
14 changes: 7 additions & 7 deletions contrib/vmap_assembler/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ ADD_DEFINITIONS("-ggdb")
ADD_DEFINITIONS("-O3")

include_directories(../../src/shared)
include_directories(../../src/shared/vmap/)
include_directories(../../src/game/vmap/)
include_directories(../../dep/include/g3dlite/)
include_directories(../../dep/ACE_wrappers/)
include_directories(../../objdir/dep/ACE_wrappers)
Expand Down Expand Up @@ -69,12 +69,12 @@ add_library(g3dlite ../../dep/src/g3dlite/AABox.cpp
)

add_library(vmap
../../src/shared/vmap/BIH.cpp
../../src/shared/vmap/VMapManager2.cpp
../../src/shared/vmap/MapTree.cpp
../../src/shared/vmap/TileAssembler.cpp
../../src/shared/vmap/WorldModel.cpp
../../src/shared/vmap/ModelInstance.cpp
../../src/game/vmap/BIH.cpp
../../src/game/vmap/VMapManager2.cpp
../../src/game/vmap/MapTree.cpp
../../src/game/vmap/TileAssembler.cpp
../../src/game/vmap/WorldModel.cpp
../../src/game/vmap/ModelInstance.cpp
)

target_link_libraries(vmap g3dlite z)
Expand Down
34 changes: 17 additions & 17 deletions contrib/vmap_assembler/VC100/vmap_assembler.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
Expand Down Expand Up @@ -110,7 +110,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
Expand All @@ -137,7 +137,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
Expand All @@ -160,7 +160,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
Expand All @@ -182,21 +182,21 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\vmap_assembler.cpp" />
<ClCompile Include="..\..\..\src\shared\vmap\BIH.cpp" />
<ClCompile Include="..\..\..\src\shared\vmap\MapTree.cpp" />
<ClCompile Include="..\..\..\src\shared\vmap\ModelInstance.cpp" />
<ClCompile Include="..\..\..\src\shared\vmap\TileAssembler.cpp" />
<ClCompile Include="..\..\..\src\shared\vmap\VMapManager2.cpp" />
<ClCompile Include="..\..\..\src\shared\vmap\WorldModel.cpp" />
<ClCompile Include="..\..\..\src\game\vmap\BIH.cpp" />
<ClCompile Include="..\..\..\src\game\vmap\MapTree.cpp" />
<ClCompile Include="..\..\..\src\game\vmap\ModelInstance.cpp" />
<ClCompile Include="..\..\..\src\game\vmap\TileAssembler.cpp" />
<ClCompile Include="..\..\..\src\game\vmap\VMapManager2.cpp" />
<ClCompile Include="..\..\..\src\game\vmap\WorldModel.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\shared\vmap\BIH.h" />
<ClInclude Include="..\..\..\src\shared\vmap\MapTree.h" />
<ClInclude Include="..\..\..\src\shared\vmap\ModelInstance.h" />
<ClInclude Include="..\..\..\src\shared\vmap\TileAssembler.h" />
<ClInclude Include="..\..\..\src\shared\vmap\VMapManager2.h" />
<ClInclude Include="..\..\..\src\shared\vmap\VMapTools.h" />
<ClInclude Include="..\..\..\src\shared\vmap\WorldModel.h" />
<ClInclude Include="..\..\..\src\game\vmap\BIH.h" />
<ClInclude Include="..\..\..\src\game\vmap\MapTree.h" />
<ClInclude Include="..\..\..\src\game\vmap\ModelInstance.h" />
<ClInclude Include="..\..\..\src\game\vmap\TileAssembler.h" />
<ClInclude Include="..\..\..\src\game\vmap\VMapManager2.h" />
<ClInclude Include="..\..\..\src\game\vmap\VMapTools.h" />
<ClInclude Include="..\..\..\src\game\vmap\WorldModel.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\win\VC100\g3dlite.vcxproj">
Expand Down
34 changes: 17 additions & 17 deletions contrib/vmap_assembler/VC80/vmap_assembler.vcproj
Original file line number Diff line number Diff line change
Expand Up @@ -40,8 +40,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
Expand Down Expand Up @@ -119,8 +119,8 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared\vmap;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
Expand Down Expand Up @@ -190,55 +190,55 @@
Name="vmaplib"
>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
RelativePath="..\..\..\src\game\vmap\BIH.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.h"
RelativePath="..\..\..\src\game\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.h"
RelativePath="..\..\..\src\game\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
RelativePath="..\..\..\src\game\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
RelativePath="..\..\..\src\game\vmap\WorldModel.h"
>
</File>
</Filter>
Expand Down
30 changes: 15 additions & 15 deletions contrib/vmap_assembler/VC90/vmap_assembler.vcproj
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
Expand Down Expand Up @@ -121,7 +121,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\shared\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
AdditionalIncludeDirectories="..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
Expand Down Expand Up @@ -191,55 +191,55 @@
Name="vmaplib"
>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.cpp"
RelativePath="..\..\..\src\game\vmap\BIH.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\BIH.h"
RelativePath="..\..\..\src\game\vmap\BIH.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.cpp"
RelativePath="..\..\..\src\game\vmap\MapTree.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\MapTree.h"
RelativePath="..\..\..\src\game\vmap\MapTree.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.cpp"
RelativePath="..\..\..\src\game\vmap\ModelInstance.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\ModelInstance.h"
RelativePath="..\..\..\src\game\vmap\ModelInstance.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.cpp"
RelativePath="..\..\..\src\game\vmap\TileAssembler.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\TileAssembler.h"
RelativePath="..\..\..\src\game\vmap\TileAssembler.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.cpp"
RelativePath="..\..\..\src\game\vmap\VMapManager2.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapManager2.h"
RelativePath="..\..\..\src\game\vmap\VMapManager2.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\VMapTools.h"
RelativePath="..\..\..\src\game\vmap\VMapTools.h"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.cpp"
RelativePath="..\..\..\src\game\vmap\WorldModel.cpp"
>
</File>
<File
RelativePath="..\..\..\src\shared\vmap\WorldModel.h"
RelativePath="..\..\..\src\game\vmap\WorldModel.h"
>
</File>
</Filter>
Expand Down
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