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Alpha 2
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Andrewgdewar committed Feb 7, 2025
1 parent ef27ac4 commit 1e880eb
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Showing 5 changed files with 6 additions and 9 deletions.
6 changes: 3 additions & 3 deletions config/config.json
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Expand Up @@ -19,14 +19,14 @@
"zombieWaveQuantity": 1,
"zombieHealth": 1,

"maxBotCap": 20,
"maxBotCap": 25,
"maxBotPerZone": 6,

"sniperGroupChance": 0.1,
"scavGroupChance": 0.2,
"pmcGroupChance": 0.2,
"pmcGroupChance": 0,

"pmcMaxGroupSize": 4,
"pmcMaxGroupSize": 1,
"scavMaxGroupSize": 3,
"sniperMaxGroupSize": 1,

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7 changes: 2 additions & 5 deletions src/SpawnZoneChanges/setupSpawn.ts
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Expand Up @@ -116,11 +116,8 @@ export const setupSpawns = (container: DependencyContainer) => {
if (!val.BotZoneName) val.BotZoneName = "custom_snipe_" + index; // TODO: Adjusted this watch for sniper weirdness
return val;
});
const {
spawnMinDistance: limit,
pmcWaveCount,
scavWaveCount,
} = mapConfig[configLocations[mapIndex]];

const { spawnMinDistance: limit } = mapConfig[configLocations[mapIndex]];

coopSpawns = AddCustomPlayerSpawnPoints(coopSpawns, map, scavSpawns);

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2 changes: 1 addition & 1 deletion src/Spawning/buildScavMarksmanWaves.ts
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Expand Up @@ -118,7 +118,7 @@ export default function buildScavMarksmanWaves(
let sniperLocations = sniperSpawns.map(({ BotZoneName }) => BotZoneName);
// console.log(sniperLocations);

const sniperDelay = 25; //TODO update
const sniperDelay = 25;
// Make sure that the sniper spawns permit snipers to actually spawn early.
const sniperIds = new Set(sniperSpawns.map(({ Id }) => Id));

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