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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "al/LiveActor/LiveActor.h" | ||
#include "game/Interfaces/IUsePlayerCollision.h" | ||
#include "game/Player/PlayerConst.h" | ||
#include "math/seadVector.h" | ||
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class PlayerCapActionHistory { | ||
public: | ||
PlayerCapActionHistory(al::LiveActor const*,PlayerConst const*,struct PlayerTrigger const*,IUsePlayerCollision const*); | ||
void update(void); | ||
void clearLandLimit(void); | ||
void clearLimitHeight(void); | ||
void clearCapJump(void); | ||
void clearLandLimitStandAngle(void); | ||
void clearWallAirLimit(void); | ||
void recordLimitHeight(void); | ||
bool isOverLimitHeight(void) const; | ||
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al::LiveActor* mHostActor; // 0x0 | ||
PlayerConst* mPlayerConst; // 0x8 | ||
PlayerTrigger* mPlayerTrigger; // 0x10 | ||
IUsePlayerCollision* mCollider; // 0x18 | ||
struct PlayerCounterAfterCapCatch* mCapCatchCounter; // 0x20 | ||
bool mIsCapBounced = false; // 0x28 | ||
sead::Vector3f mUnkVec = sead::Vector3f::zero; // 0x2C | ||
bool mIsCapJumpReady = true; // 0x38 | ||
bool mIsLimited = true; // 0x39 (unsure what this actually is called) | ||
}; |
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