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import React, { useEffect, useMemo, useState } from 'react'; | ||
import { RenderServerProvider } from '~/common/react/render-server-provider'; | ||
import { SliceView } from './sliceview'; | ||
import { type OmeZarrDataset, loadOmeZarr, sizeInUnits } from '@alleninstitute/vis-omezarr'; | ||
import { OmezarrViewer } from './omezarr-viewer'; | ||
import { type RenderSettings } from '@alleninstitute/vis-omezarr'; | ||
import { Box2D, Vec2, type box2D, type Interval, type vec2 } from '@alleninstitute/vis-geometry'; | ||
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const demo_versa = 'https://neuroglancer-vis-prototype.s3.amazonaws.com/VERSA/scratch/0500408166/'; | ||
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const screenSize: vec2 = [500, 500]; | ||
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const defaultInterval: Interval = { min: 0, max: 80 }; | ||
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function makeZarrSettings(screenSize: vec2, view: box2D, planeIdx: number): RenderSettings { | ||
return { | ||
camera: { screenSize, view }, | ||
gamut: { | ||
R: { gamut: defaultInterval, index: 0 }, | ||
G: { gamut: defaultInterval, index: 1 }, | ||
B: { gamut: defaultInterval, index: 2 }, | ||
}, | ||
plane: 'xy', | ||
planeIndex: planeIdx, | ||
tileSize: 256, | ||
}; | ||
} | ||
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export function OmezarrDemo() { | ||
const [omezarr, setOmezarr] = useState<OmeZarrDataset>(); | ||
const [view, setView] = useState(Box2D.create([0, 0], [1, 1])); | ||
const [planeIndex, setPlaneIndex] = useState(0); | ||
const [dragging, setDragging] = useState(false); | ||
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const settings: RenderSettings | undefined = useMemo( | ||
() => (omezarr ? makeZarrSettings(screenSize, view, planeIndex) : undefined), | ||
[omezarr, view, planeIndex] | ||
); | ||
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useEffect(() => { | ||
loadOmeZarr(demo_versa).then((v) => { | ||
setOmezarr(v); | ||
const size = sizeInUnits('xy', v.multiscales[0].axes, v.multiscales[0].datasets[0]); | ||
if (size) { | ||
console.log(size); | ||
setView(Box2D.create([0, 0], [size[0], size[1]])); | ||
} | ||
}); | ||
}, []); | ||
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const zoom = (e: WheelEvent) => { | ||
e.preventDefault(); | ||
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const zoomScale = e.deltaY > 0 ? 1.1 : 0.9; | ||
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// translate mouse pos to data space | ||
// offset divided by screen size gives us a percentage of the canvas where the mouse is | ||
// multiply percentage by view size to make it data space | ||
// add offset of the min corner so that the position takes into account any box offset | ||
const zoomPoint: vec2 = Vec2.add( | ||
view.minCorner, | ||
Vec2.mul(Vec2.div([e.offsetX, e.offsetY], screenSize), Box2D.size(view)) | ||
); | ||
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// scale the box with our new zoom point as the center | ||
const v = Box2D.translate( | ||
Box2D.scale(Box2D.translate(view, Vec2.scale(zoomPoint, -1)), [zoomScale, zoomScale]), | ||
zoomPoint | ||
); | ||
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setView(v); | ||
}; | ||
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const pan = (e: React.MouseEvent<HTMLCanvasElement>) => { | ||
if (dragging) { | ||
const pos = Vec2.div([-e.movementX, -e.movementY], screenSize); | ||
const scaledOffset = Vec2.mul(pos, Box2D.size(view)); | ||
const v = Box2D.translate(view, scaledOffset); | ||
setView(v); | ||
} | ||
}; | ||
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const handleMouseDown = () => { | ||
setDragging(true); | ||
}; | ||
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const handleMouseUp = () => { | ||
setDragging(false); | ||
}; | ||
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// you could put this on the mouse wheel, but for this demo we'll have buttons | ||
const handlePlaneIndex = (next: 1 | -1) => { | ||
setPlaneIndex((prev) => prev + next); | ||
}; | ||
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return omezarr && settings ? ( | ||
<RenderServerProvider> | ||
<div> | ||
<button onClick={() => handlePlaneIndex(-1)}>{'<-'}</button> | ||
<button onClick={() => handlePlaneIndex(1)}>{'->'}</button> | ||
</div> | ||
<OmezarrViewer | ||
omezarr={omezarr} | ||
id="omezarr-viewer" | ||
screenSize={screenSize} | ||
settings={settings} | ||
onWheel={zoom} | ||
onMouseMove={pan} | ||
onMouseDown={handleMouseDown} | ||
onMouseUp={handleMouseUp} | ||
onMouseLeave={handleMouseUp} | ||
/> | ||
</RenderServerProvider> | ||
) : ( | ||
<h5>Unable to load OME-Zarr</h5> | ||
); | ||
} | ||
/** | ||
* HEY!!! | ||
* this is an example React Component for rendering A single slice of an OMEZARR image in a react component | ||
* This example is as bare-bones as possible! It is NOT the recommended way to do anything, its just trying to show | ||
* one way of: | ||
* 1. using our rendering utilities for OmeZarr data, specifically in a react component. Your needs for state-management, | ||
* slicing logic, etc might all be different! | ||
* | ||
*/ | ||
function DataPlease() { | ||
// load our canned data for now: | ||
const [omezarr, setfile] = useState<OmeZarrDataset | undefined>(undefined); | ||
useEffect(() => { | ||
loadOmeZarr(demo_versa).then((dataset) => { | ||
setfile(dataset); | ||
console.log('loaded!'); | ||
}); | ||
}, []); | ||
return ( | ||
<RenderServerProvider> | ||
<SliceView omezarr={omezarr} /> | ||
</RenderServerProvider> | ||
); | ||
} |
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import React from 'react'; | ||
import { | ||
buildAsyncOmezarrRenderer, | ||
type ZarrDataset, | ||
type VoxelTile, | ||
defaultDecoder, | ||
type RenderSettings, | ||
type OmeZarrDataset, | ||
} from '@alleninstitute/vis-omezarr'; | ||
import { type RenderFrameFn } from '@alleninstitute/vis-scatterbrain'; | ||
import { useContext, useEffect, useRef } from 'react'; | ||
import type { vec2, box2D } from '@alleninstitute/vis-geometry'; | ||
import { renderServerContext } from '~/common/react/render-server-provider'; | ||
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interface OmezarrViewerProps { | ||
omezarr: OmeZarrDataset; | ||
id: string; | ||
screenSize: vec2; | ||
settings: RenderSettings; | ||
onWheel?: (e: WheelEvent) => void; | ||
onMouseDown?: (e: React.MouseEvent<HTMLCanvasElement>) => void; | ||
onMouseUp?: (e: React.MouseEvent<HTMLCanvasElement>) => void; | ||
onMouseMove?: (e: React.MouseEvent<HTMLCanvasElement>) => void; | ||
onMouseLeave?: (e: React.MouseEvent<HTMLCanvasElement>) => void; | ||
} | ||
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export type OmezarrViewerState = { | ||
planeIndex: number; | ||
view: box2D; | ||
}; | ||
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function compose(ctx: CanvasRenderingContext2D, image: ImageData) { | ||
ctx.putImageData(image, 0, 0); | ||
} | ||
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export function OmezarrViewer({ | ||
omezarr, | ||
id, | ||
settings, | ||
onWheel, | ||
onMouseDown, | ||
onMouseUp, | ||
onMouseMove, | ||
onMouseLeave, | ||
}: OmezarrViewerProps) { | ||
const canvas = useRef<HTMLCanvasElement>(null); | ||
const server = useContext(renderServerContext); | ||
const renderer = useRef<ReturnType<typeof buildAsyncOmezarrRenderer>>(); | ||
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// setup renderer and delete it when component goes away | ||
useEffect(() => { | ||
const c = canvas?.current; | ||
if (server && server.regl) { | ||
renderer.current = buildAsyncOmezarrRenderer(server.regl, defaultDecoder); | ||
} | ||
return () => { | ||
if (c) { | ||
server?.destroyClient(c); | ||
} | ||
}; | ||
}, [server]); | ||
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// render frames | ||
useEffect(() => { | ||
if (server && renderer.current && canvas.current && omezarr) { | ||
const hey: RenderFrameFn<ZarrDataset, VoxelTile> = (target, cache, callback) => { | ||
if (renderer.current) { | ||
return renderer.current(omezarr, settings, callback, target, cache); | ||
} | ||
return null; | ||
}; | ||
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server.beginRendering( | ||
hey, | ||
(e) => { | ||
switch (e.status) { | ||
case 'begin': | ||
server.regl?.clear({ framebuffer: e.target, color: [0, 0, 0, 0], depth: 1 }); | ||
break; | ||
case 'progress': | ||
// wanna see the tiles as they arrive? | ||
e.server.copyToClient(compose); | ||
break; | ||
case 'finished': { | ||
e.server.copyToClient(compose); | ||
break; | ||
} | ||
default: { | ||
break; | ||
} | ||
} | ||
}, | ||
canvas.current | ||
); | ||
} | ||
}, [server, renderer, canvas, omezarr, settings]); | ||
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// wheel event needs to be active for control + wheel zoom to work | ||
useEffect(() => { | ||
const c = canvas.current; | ||
const handleWheel = (e: WheelEvent) => onWheel?.(e); | ||
if (c) { | ||
c.addEventListener('wheel', handleWheel, { passive: false }); | ||
} | ||
return () => { | ||
if (c) { | ||
c.removeEventListener('wheel', handleWheel); | ||
} | ||
}; | ||
}); | ||
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return ( | ||
<canvas | ||
id={id} | ||
ref={canvas} | ||
width={settings.camera.screenSize[0]} | ||
height={settings.camera.screenSize[1]} | ||
onMouseDown={onMouseDown} | ||
onMouseUp={onMouseUp} | ||
onMouseMove={onMouseMove} | ||
onMouseLeave={onMouseLeave} | ||
/> | ||
); | ||
} |
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import { useRef, useEffect } from 'react'; | ||
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interface ChangesObj<P> { | ||
[key: string]: { | ||
from: P[keyof P]; | ||
to: P[keyof P]; | ||
}; | ||
} | ||
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/** | ||
* NOT TO BE USED IN PRODUCTION | ||
* | ||
* This is a useful debugging and performance hook | ||
* It will log what parts of props caused the functional component to update. | ||
* | ||
* See: https://usehooks.com/useWhyDidYouUpdate/ | ||
* | ||
* @param {string} name - name will show up in console log | ||
* @param {Object} props - entire props object of the component being tested | ||
*/ | ||
export function useWhyDidYouUpdate<P extends object>(name: string, props: P) { | ||
// Get a mutable ref object where we can store props ... | ||
// ... for comparison next time this hook runs. | ||
const previousProps = useRef<P>(); | ||
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useEffect(() => { | ||
if (previousProps.current) { | ||
// Get all keys from previous and current props | ||
const allKeys = Object.keys({ ...previousProps.current, ...props }) as Array<keyof P>; | ||
// Use this object to keep track of changed props | ||
const changesObj: ChangesObj<P> = {}; | ||
// Iterate through keys | ||
allKeys.forEach((key) => { | ||
// If previous is different from current | ||
if (previousProps.current && key in previousProps.current && props && key in props) { | ||
if (previousProps.current[key] !== props[key]) { | ||
// Add to changesObj | ||
const changeKey = key as string; | ||
changesObj[changeKey] = { | ||
from: previousProps.current[key], | ||
to: props[key], | ||
}; | ||
} | ||
} | ||
}); | ||
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// If changesObj not empty then output to console | ||
if (Object.keys(changesObj).length) { | ||
// eslint-disable-next-line no-console | ||
console.log('[why-did-you-update]', name, changesObj); | ||
} | ||
} | ||
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// Finally update previousProps with current props for next hook call | ||
previousProps.current = props; | ||
}); | ||
} |