relive appveyor build 1.0.4672
MrSapps
released this
30 Jul 20:52
·
21 commits
to master
since this release
What's Changed
- default throwables in a new path to grenades to avoid crash by @paulsapps in #1561
- use AE rng seed in AO mixing both really drops a bomb on engine merging by @paulsapps in #1562
- don't let changed amount of files being loaded blow up recordings/playback by @paulsapps in #1563
- don't sync at loading points, skip loading files correctly by @paulsapps in #1564
- don't read past the end of the object list by @paulsapps in #1565
- inverted logic fix by @paulsapps in #1566
- prevent LoadingFiles being undeterminstic by @paulsapps in #1569
- fix a bug which causes elum to sometimes ignore the honey by @mouzedrift in #1570
- fix mud lag by @paulsapps in #1572
- mud lag fixes round 2 (+remove slurg spawner to stop game crash) by @paulsapps in #1573
- return default msgbox response on display failure by @rozniak in #1575
- actually display the user's bind for throw in AE by @rozniak in #1576
- de-sync fixes by @paulsapps in #1578
- hack Vram_alloc_4956C0 to never fail to not de-sync abi_break by @paulsapps in #1581
- normalise game loops and camera swappers, break recordings by @paulsapps in #1582
- missing sync point in AO main loop by @paulsapps in #1583
- fix broken movie ref counting by @paulsapps in #1584
- Remove DynamicArrayIter + overlayid checks for killing objects on screen change. by @paulsapps in #1585
- fix field_4_header_size_in_sectors calc by @paulsapps in #1586
- fix scrabs leaking their victim sometimes by @paulsapps in #1590
- fix a qt editor crash when exporting s1.lvl by @mouzedrift in #1592
- fix AO dove flip x check by @mouzedrift in #1597
- hack load elum resources to prevent desync on abi break branch by @mouzedrift in #1598
- Hack pal allocs to never fail on recording/playbacks by @paulsapps in #1599
- a couple fixes by @mouzedrift in #1600
New Contributors
Full Changelog: appveyor_1.0.4604...appveyor_1.0.4672