relive appveyor build 1.0.4426
MrSapps
released this
15 Apr 23:31
·
246 commits
to master
since this release
What's Changed
- AE bugfix: disable reverb in cutscenes (#1126) by @pryon in #1433
- wip json upgrader by @paulsapps in #1438
- fix typo in
Slig_Knockback
by @mouzedrift in #1439 - fix incorrect resource files for abe falling and die by @mlgthatsme in #1441
- rename editor properties and fix some swapped/wrong AO AnimIds by @mouzedrift in #1442
- fix azure windows builds by @mouzedrift in #1445
- fix AO crashing when beating up muds by @mouzedrift in #1444
- fix more AnimId mudokon crashes by @mouzedrift in #1446
- auto testing improvements, expose grid snapping funcs to the API by @paulsapps in #1447
- fix qt editor no longer building with latest relive api by @mouzedrift in #1448
- ALIVE_FATAL when no bird portal exit has been found by @mouzedrift in #1449
- add missing AO well bg anim id's by @mouzedrift in #1450
- fix custom messages in the 32bit engine build, fixes #1436 by @paulsapps in #1451
- name the data for HintFly letters by @mouzedrift in #1452
- fix max switch id check being off by 1, add check to AO by @mouzedrift in #1453
- fix some wrong field names, rename switch to lever, make some editor property names more understandable by @mouzedrift in #1455
- better WheelSyncer enum names, make
CrawlingSlig
andFlyingSlig
anim id name formatting more consistent by @mouzedrift in #1456 - API: Read back any custom LCD/hint fly messages by @paulsapps in #1457
- json upgrader impl by @paulsapps in #1458
- rename
ADD_UPGRADE_STEP
->ADD_UPGRADE_STEP_FROM
, fix hintfly messages reading back wrong messages by @mouzedrift in #1459 - abstract file i/o calls in the API by @paulsapps in #1460
- Error handling improvements round 1 by @paulsapps in #1461
- allow the API to override what ALIVE_FATAL does by @paulsapps in #1462
- missing include by @paulsapps in #1463
Full Changelog: appveyor_1.0.4360...appveyor_1.0.4426