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flip the model
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faces neuro right side up in the pickup animation
also flip spawn rotations due to the above
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Govorunb committed Apr 15, 2024
1 parent 972db0b commit 858305e
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Showing 10 changed files with 20 additions and 11 deletions.
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/Creep (evil).asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: -206.1, y: -274.68, z: -740.5}
rotation: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 90, z: 0}
unlockFmodEvent:
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/Death of the Law (evil).asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: -59.4, y: 28.69, z: 545.45}
rotation: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 180, z: 0}
unlockFmodEvent:
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/Francium.asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: -251.636, y: 41.455, z: -790.693}
rotation: {x: 44, y: 0, z: 75}
rotation: {x: -4, y: 20, z: 80}
unlockFmodEvent:
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/Mechanical Heartbeat.asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: -1185, y: 18.19, z: -713}
rotation: {x: 342, y: 329, z: 355}
rotation: {x: -15, y: -65, z: 9}
unlockFmodEvent:
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/Neuro Neuro.asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: 77.49, y: -377.09, z: -914.05}
rotation: {x: 2, y: 231, z: 332}
rotation: {x: 0, y: 50, z: 20}
unlockFmodEvent:
4 changes: 2 additions & 2 deletions Unity/Assets/Mod/Jukebox/Ocean Man.asset
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Expand Up @@ -25,6 +25,6 @@ MonoBehaviour:
diskPrefab: {fileID: 6492233284419335816, guid: d22ec62c611ee7545b0126d2a612b118,
type: 3}
diskSpawnLocation:
position: {x: -82.53, y: -344.26, z: -1396.69}
rotation: {x: 10, y: 45, z: 0}
position: {x: -82.53, y: -344.28, z: -1396.69}
rotation: {x: -2, y: 135, z: 0}
unlockFmodEvent:
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/Sweater Weather.asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: -768, y: 50.1, z: 689.9}
rotation: {x: 358, y: 294, z: 49}
rotation: {x: -10, y: -66, z: 49}
unlockFmodEvent:
4 changes: 2 additions & 2 deletions Unity/Assets/Mod/Jukebox/cog disk.prefab
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Expand Up @@ -4845,14 +4845,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6492233284419335816}
m_LocalRotation: {x: -0.49991274, y: 0.50008726, z: 0.49991274, w: 0.50008726}
m_LocalRotation: {x: -0.5, y: -0.5, z: -0.5, w: 0.5}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 15, y: 15, z: 15}
m_Children:
- {fileID: 5069898742910002616}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -89.98, y: 90, z: 0}
m_LocalEulerAnglesHint: {x: -90, y: 0, z: -90}
--- !u!33 &7421088858348413847
MeshFilter:
m_ObjectHideFlags: 0
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2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Jukebox/world.execute(me).asset
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Expand Up @@ -26,5 +26,5 @@ MonoBehaviour:
type: 3}
diskSpawnLocation:
position: {x: 543.6885, y: -203.07, z: -1065}
rotation: {x: 0, y: 0, z: 2}
rotation: {x: 0, y: 90, z: 2}
unlockFmodEvent:
9 changes: 9 additions & 0 deletions Unity/Assets/Scripts/SCHIZO/Spawns/SpawnLocation.cs
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@@ -1,4 +1,6 @@
using System;
using JetBrains.Annotations;
using TriInspector;
using UnityEngine;

namespace SCHIZO.Spawns
Expand All @@ -8,5 +10,12 @@ public partial struct SpawnLocation
{
public Vector3 position;
public Vector3 rotation;

[UsedImplicitly]
[Button("Copy Warp Command")]
private readonly void CopyWarpCommand()
{
GUIUtility.systemCopyBuffer = $"warp {position.x} {position.y} {position.z}";
}
}
}

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