Skip to content

Commit

Permalink
fix fumo spawner yet again (thank you unity very cool)
Browse files Browse the repository at this point in the history
the fumo loader fields emptied themselves somehow (without saving to the asset) so the last asset build was missing the spawner classid/prefab
  • Loading branch information
Govorunb committed May 2, 2024
1 parent e6df6f2 commit 2cb87b0
Show file tree
Hide file tree
Showing 3 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion SCHIZO/Resources/AssetBundles/Assets.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ namespace SCHIZO.Resources;

public static class Assets
{
private const int _rnd = 760618205;
private const int _rnd = -734615273;

private static readonly UnityEngine.AssetBundle _a = ResourceManager.GetAssetBundle("assets");

Expand Down
Binary file modified SCHIZO/Resources/AssetBundles/assets
Binary file not shown.
2 changes: 1 addition & 1 deletion Unity/Assets/Mod/Neurofumo/Neurofumo item data.asset
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ MonoBehaviour:
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: df4563dc669f9794796a4ad61212cb60, type: 3}
m_Name: Neurofumo item data
m_EditorClassIdentifier:
m_EditorClassIdentifier:
prefab: {fileID: 5527787040625736568, guid: d6b80c3071433c34084905466e4bbfc0, type: 3}
loader:
id: 0
Expand Down

0 comments on commit 2cb87b0

Please sign in to comment.