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* Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a
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using Content.Shared.DeviceLinking; | ||
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namespace Content.Client.DeviceLinking; | ||
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public sealed class DeviceLinkSystem : SharedDeviceLinkSystem | ||
{ | ||
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} |
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3 changes: 1 addition & 2 deletions
3
Content.IntegrationTests/Tests/DeviceNetwork/DeviceNetworkTestSystem.cs
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Content.Server/DeviceLinking/Components/TwoWayLeverComponent.cs
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Content.Server/DeviceLinking/Systems/DoorSignalControlSystem.cs
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Content.Server/DeviceNetwork/Systems/Devices/ApcNetSwitchSystem.cs
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Content.Shared/DeviceLinking/Components/TwoWayLeverComponent.cs
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using Robust.Shared.GameStates; | ||
using Robust.Shared.Prototypes; | ||
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namespace Content.Shared.DeviceLinking.Components; | ||
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/// <summary> | ||
/// Simple ternary state for device linking. | ||
/// </summary> | ||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] | ||
public sealed partial class TwoWayLeverComponent : Component | ||
{ | ||
[DataField, AutoNetworkedField] | ||
public TwoWayLeverState State; | ||
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[DataField, AutoNetworkedField] | ||
public bool NextSignalLeft; | ||
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[DataField] | ||
public ProtoId<SourcePortPrototype> LeftPort = "Left"; | ||
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[DataField] | ||
public ProtoId<SourcePortPrototype> RightPort = "Right"; | ||
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[DataField] | ||
public ProtoId<SourcePortPrototype> MiddlePort = "Middle"; | ||
} |
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