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from hooman import Hooman | ||
import pygame | ||
import random | ||
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# Initialize Hooman | ||
window_width, window_height = 800, 600 | ||
hapi = Hooman(window_width, window_height) | ||
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bg_col = (255, 255, 255) | ||
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# Basket | ||
basket_width, basket_height = 100, 20 | ||
basket_x = window_width // 2 - basket_width // 2 | ||
basket_y = window_height - 2 * basket_height | ||
basket_color = (0, 128, 255) | ||
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# Fruits | ||
num_fruits = 5 | ||
fruits = [] | ||
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for _ in range(num_fruits): | ||
fruit_x = random.randint(50, window_width - 50) | ||
fruit_y = random.randint(50, 200) | ||
fruit_radius = 20 | ||
fruit_color = (255, 0, 0) | ||
fruits.append((fruit_x, fruit_y, fruit_radius, fruit_color)) | ||
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# Game variables | ||
score = 0 | ||
speed = 5 | ||
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def handle_events(event): | ||
global basket_x | ||
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if event.type == pygame.QUIT: | ||
hapi.is_running = False | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_ESCAPE: | ||
hapi.is_running = False | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_LEFT: | ||
basket_x -= 20 | ||
elif event.key == pygame.K_RIGHT: | ||
basket_x += 20 | ||
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# Ensure the basket stays within the window | ||
basket_x = max(0, min(basket_x, window_width - basket_width)) | ||
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hapi.handle_events = handle_events | ||
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# Set initial font size | ||
hapi.font_size = 20 | ||
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while hapi.is_running: | ||
hapi.background(bg_col) | ||
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# Draw basket | ||
hapi.fill(basket_color) | ||
hapi.rect(basket_x, basket_y, basket_width, basket_height) | ||
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# Draw fruits | ||
for i, fruit in enumerate(fruits): | ||
fruit_x, fruit_y, fruit_radius, fruit_color = fruit | ||
hapi.fill(fruit_color) | ||
hapi.circle(int(fruit_x), int(fruit_y), int(fruit_radius)) | ||
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# Check if fruit is caught | ||
if ( | ||
basket_x < fruit_x < basket_x + basket_width | ||
and basket_y < fruit_y < basket_y + basket_height | ||
): | ||
score += 1 | ||
# Respawn the fruit at the top | ||
fruit_x = random.randint(50, window_width - 50) | ||
fruit_y = random.randint(50, 200) | ||
fruits[i] = (fruit_x, fruit_y, fruit_radius, fruit_color) | ||
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# Move the fruit down | ||
fruit_y += speed | ||
fruits[i] = (fruit_x, fruit_y, fruit_radius, fruit_color) | ||
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# Check if fruit reaches the bottom | ||
if fruit_y > window_height: | ||
# Respawn the fruit at the top | ||
fruit_x = random.randint(50, window_width - 50) | ||
fruit_y = random.randint(50, 200) | ||
fruits[i] = (fruit_x, fruit_y, fruit_radius, fruit_color) | ||
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# Display the score | ||
hapi.fill((0, 0, 0)) | ||
hapi.text(f"Score: {score}", 20, 20) | ||
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# Update display and handle events | ||
hapi.flip_display() | ||
hapi.event_loop() | ||
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hapi.quit() |