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Merge pull request hlysine#6 from Huantanhua/cpl
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hlysine authored Dec 24, 2023
2 parents 180d757 + 01589e6 commit 89903f2
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44 changes: 44 additions & 0 deletions src/main/resources/assets/create_power_loader/lang/zh_cn.json
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{
"itemGroup.create_power_loader.main": "机械动力:动力加载器",

"block.create_power_loader.empty_andesite_chunk_loader": "空的安山区块加载器",
"block.create_power_loader.andesite_chunk_loader": "安山区块加载器",

"block.create_power_loader.empty_brass_chunk_loader": "空的黄铜区块加载器",
"block.create_power_loader.brass_chunk_loader": "黄铜区块加载器",
"create_power_loader.brass_chunk_loader.loading_range": "区块加载范围",
"create.create_power_loader.brass_chunk_loader.load_1x1": "1x1 矩形",
"create.create_power_loader.brass_chunk_loader.load_3x3": "3x3 矩形",
"create.create_power_loader.brass_chunk_loader.load_5x5": "5x5 矩形",

"create_power_loader.ponder.empty_chunk_loader_basic.header": "空的区块加载器用法",
"create_power_loader.ponder.empty_chunk_loader_basic.text_1": "用空的区块加载器右击恶魂来捕获它",
"create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转的动力,可让被捕获的恶魂点亮机械核心……",
"create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……将区块加载器带入生活",

"create_power_loader.ponder.andesite_chunk_loader_basic.header": "安山区块加载器的基本用法",
"create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载",
"create_power_loader.ponder.andesite_chunk_loader_basic.text_2": "当转速过慢时不会工作",

"create_power_loader.ponder.andesite_chunk_loader_redstone.header": "红石与安山区块加载器",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载",

"create_power_loader.ponder.brass_chunk_loader_basic.header": "黄铜区块加载器的基本用法",
"create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载",
"create_power_loader.ponder.brass_chunk_loader_basic.text_2": "当转速过慢时不会工作",
"create_power_loader.ponder.brass_chunk_loader_basic.text_3": "可以通过控制面板配置加载范围……",
"create_power_loader.ponder.brass_chunk_loader_basic.text_4": "……但更广的范围需要更高的转速",

"create_power_loader.ponder.brass_chunk_loader_redstone.header": "红石与黄铜区块加载器",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载",

"create_power_loader.ponder.brass_chunk_loader_contraptions.header": "区块加载器与动态结构",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上使用",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "可一直加载动态结构周围3x3区块",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,则不再需要旋转动力来启动",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在固定的结构上工作"
}

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