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# MultiOgar | ||
Ogar game server with fast and smooth vanilla physics and multi-protocol support. | ||
# UnBottable-MultiOgar | ||
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Current version: **1.2.69** | ||
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## Project Info | ||
 | ||
[](https://github.com/Barbosik/OgarMulti/blob/master/LICENSE.md) | ||
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MultiOgar code based on Ogar code that I heavily modified, and will continue to update. | ||
Almost all physics and protocol code were rewritten and optimized. | ||
The [OgarProject](https://ogarproject.com) owns Ogar, and I do not claim it as mine! | ||
Original Ogar found [here](https://github.com/OgarProject/Ogar) | ||
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The goal is to make good and smooth physics and cleanup the code. | ||
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## Ogar Server Tracker | ||
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You can found active Ogar servers on http://ogar-tracker.tk | ||
It updates server information in realtime with no need to refresh the page. | ||
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If you want to include your server in the list. Just install the latest version of MultiOgar server and enable server tracking with `serverTracker = 1` in gameserver.ini | ||
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If you have other server and want to include it in the list, just insert the code to ping ogar-tracker.tk into your server. | ||
You can found example in MultiOgar source code: https://github.com/Barbosik/MultiOgar/blob/master/src/GameServer.js#L1799-L1823 | ||
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## Screenshot | ||
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MultiOgar console: | ||
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 | ||
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Version 1.2.8: | ||
* 1000 bots, 500 viruses, 1000 foods, map 14142x14142 | ||
* Works very-very smooth (with a little slower speed, but it will not be noticed by user). | ||
* CPU load: 14% (x4 core) | ||
* Memory usage: 70 MB | ||
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 | ||
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## Install | ||
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#### Windows: | ||
* Download and install node.js: https://nodejs.org/en/download/ (64-bit recommended) | ||
* Download MultiOgar code: https://github.com/Barbosik/MultiOgar/archive/master.zip | ||
* Unzip MultiOgar code into some folder | ||
* Start command line and execute from MultiOgar folder | ||
``` | ||
npm install | ||
``` | ||
and run the server: | ||
``` | ||
cd src | ||
node index.js | ||
``` | ||
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#### Linux: | ||
``` | ||
# First update your packages: | ||
sudo apt-get update | ||
# Install git: | ||
sudo apt-get install git | ||
# Install node.js: | ||
sudo apt-get install nodejs-legacy npm | ||
# Clone MultiOgar: | ||
git clone git://github.com/Barbosik/MultiOgar.git | ||
# Install dependencies: | ||
cd MultiOgar | ||
npm install | ||
# Run the server: | ||
cd src | ||
sudo node index.js | ||
``` | ||
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## Clients | ||
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This lists Ogar clients and server trackers that I found on internet. | ||
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###Ogar server trackers | ||
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Welcome to http://ogar-tracker.tk :) | ||
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URL | Description | ||
--- | --- | ||
http://ogar-tracker.tk | Ogar tracker | ||
http://ogar.mivabe.nl/master | MivaBe, tracks a lot of servers | ||
http://c0nsume.me/tracker.php | c0nsume.me server tracker | ||
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Now you can allow MultiOgar to be listed on a server tracker. | ||
Just set `serverTracker = 1` in the gameserver.ini, and your server will appear | ||
on these pages: http://ogar.mivabe.nl/master , http://c0nsume.me/tracker.php | ||
If you don't want to include your server to tracker list, | ||
just set `serverTracker = 0` and the server will not ping the server tracker. | ||
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###Ogar clients | ||
Just replace `127.0.0.1:443` in the url to the server IP and port to play. | ||
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URL | Protocol | Description | ||
--- | --- | --- | ||
http://agar.io/?ip=127.0.0.1:443 | 8 | Vanilla | ||
http://ogar.mivabe.nl/?ip=127.0.0.1:443 | early 5 | MivaBe, pretty smooth, custom graphics (anime) | ||
http://play.ogarul.tk/?ip=127.0.0.1:443 | 4 | OgarUL, vanilla style | ||
http://c0nsume.me/private4.php?ip=127.0.0.1:443 | 5 | vanilla style | ||
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###MultiOgar Servers | ||
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IP | Location | Game Mode | Web Site | ||
--- | --- | --- | --- | ||
bubble-wars.tk:4444 | France | FFA | http://agar.io/?ip=bubble-wars.tk:4444 (Test server) | ||
bubble-wars.tk:4445 | France | FFA IM | http://agar.io/?ip=bubble-wars.tk:4445 (Test server) | ||
vps.simonorj.com:24270 | Montreal | Instant Merge | https://redd.it/4mufge | ||
164.132.48.230:600 | France | FFA | http://c0nsume.me/private4.php?ip=164.132.48.230:600 | ||
149.202.87.51:443 | Paris | FFA | http://agarlist.com/ | ||
134.119.17.230:443 | Germany | FFA | http://agarlist.com/ | ||
192.34.61.57:443 | New York | FFA | http://agarlist.com/ | ||
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## What's new: | ||
* 1.2.47: Improved stability and performance; added mute/unmute command | ||
* Added support for secure websocket connections (TLS) | ||
* Fixed mass decay | ||
* Added ejectSizeLoss | ||
* Added sub-net ban feature (use `ban xx.xx.xx.*` or `ban xx.xx.*.*` to ban entire sub-network) | ||
* Added performance optimizations, now up to 700 bots with no lags at all | ||
* Fixed bug when some cell split/eject were shown with delay for some clients | ||
* Added a lot of protocol optimizations, now server works with no lags at all even with 64 connected players | ||
* Added server version, now you can check if your MultiOgar code is fresh | ||
* Significant performance improvement and more smooth physics | ||
* Added protocol optimizations to reduce lags on cell multi split | ||
* Fixed pop-split behavior | ||
* Added spectate walk through feature (use Space key in spectate mode to lock the current player or to lock the next one. Use key Q to reset into the normal mode. Locked player is highlighted on leaderboard) | ||
* Fixed cell-split order, now split-run works ok | ||
* A little performance improvement for split/eject | ||
* Fixed min mass to split/eject | ||
* Fixed mass-limit behavior | ||
* Added chat player commands /skin and /kill (to change skin, just type /skin %shark in the chat) | ||
* Added scramble level 3 (anti-bot/anti-minimap protection), unsupported on some clients (unfortunately include vanilla, ogar.mivabe.nl works ok) | ||
* NOTE: there is major gameserver.ini change, previous version is incompatible! | ||
* Massive perfromance improvement & reduce network traffic | ||
* Split behavior - fixed; | ||
* Protocol code - optimized; | ||
* Massive performance improvement with quad-tree lookup; | ||
* Split/Eject - physics code rewritten; | ||
* Player speed - physics code rewritten; | ||
* Cell remerge - physics code rewritten; | ||
* Cell collision - physics code rewritten; | ||
* View area - code rewritten; | ||
* Spectate - code rewritten; | ||
* Mouse control and cell movements - physics code rewritten; | ||
* Border calculations - rewritten; | ||
* Border bouncy physics - fixed and improved; | ||
* mainLoop - cleaned; | ||
* Added support for different protocols (4, early 5, late 5, 6, 7, 8); | ||
* Added automatic mouse message type recognition; | ||
* Added chat support; | ||
* Added anti-spam protection; | ||
* Added skin support (use name "< shark > Fish", remove space); | ||
* Color generator replaced with hsv model; | ||
* Memory leaks - fixed; | ||
* Performance improved and optimized | ||
* Added support for server tracker ogar.mivabe.nl/master | ||
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Most of the physics code from the original Ogar were rewritten. | ||
The physics engine in MultiOgar is pretty close to the old vanilla physics. | ||
Proof-of-concept unbottable, secure Ogar |