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piece.py
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'''
Author: Paoger
Date: 2023-11-06 16:33:03
LastEditors: Paoger
LastEditTime: 2024-02-06 14:00:07
Description:
Copyright (c) 2023 by Paoger, All Rights Reserved.
'''
class Piece:
#棋子Widget
pieceWidget = None
#阵营,红:w,黑:b
camp = None
#棋子标识符,车:r,马:n,象:b,士:a,帅(将):k,炮:c,兵(卒):p
#决定走子规则
identifier = None
#camp + identifier 决定棋子图片
#坐标原点左下角,横坐标,整数 0~8
x = None
#纵坐标,整数 0~9
y = None
def __init__(self,camp,identifier,x,y,pieceWidget=None):
self.pieceWidget = pieceWidget
self.camp = camp
self.identifier = identifier
self.x = x
self.y = y
def __str__(self):#重写__str__(),显示更多有用信息
return f"{self.camp}:{self.identifier}({self.x},{self.y})"
def getMoveName(self,end_x,end_y,situation):
#print("getMoveName begin")
#print(f"棋子:{self.camp=},{self.identifier=},{self.x=},{self.y=}")
#rint(f"棋子:{self}")
#rint(f"{self.x=},{self.y=},{end_x=},{end_y=}")
#rint_situation("...situation...",situation)
moveName = ""
if self.camp == 'w':#红方
moveName = f"红"
#判断该子前后是否有相同的棋子
for yy in range(0,9,1):#y坐标
#print(f"{yy=}")
if yy == self.y:
continue
if (f"{self.x},{yy}" in situation) and isinstance(situation[f'{self.x},{yy}'],Piece):
p = situation[f'{self.x},{yy}']
#print(f"{p}")
if (p.camp == self.camp) and (p.identifier == self.identifier):
if p.y > self.y:
moveName = f"{moveName}后"
elif p.y < self.y:
moveName = f"{moveName}前"
else:
continue
if self.identifier == 'r':
moveName = f"{moveName}车{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{9 - end_x}"
else:
moveName = f"{moveName}退{self.y - end_y}"
elif self.identifier == 'n':
moveName = f"{moveName}马{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{9 - end_x}"
else:
moveName = f"{moveName}退{9 - end_x}"
elif self.identifier == 'b':
moveName = f"{moveName}相{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{9 - end_x}"
else:
moveName = f"{moveName}退{9 - end_x}"
elif self.identifier == 'a':
moveName = f"{moveName}仕{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{9 - end_x}"
else:
moveName = f"{moveName}退{9 - end_x}"
elif self.identifier == 'k':
moveName = f"{moveName}帅{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{9 - end_x}"
else:
moveName = f"{moveName}退{self.y - end_y}"
elif self.identifier == 'c':
moveName = f"{moveName}炮{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{9 - end_x}"
else:
moveName = f"{moveName}退{self.y - end_y}"
elif self.identifier == 'p':
moveName = f"{moveName}兵{9 - self.x}"
if end_y > self.y:
moveName = f"{moveName}进{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{9 - end_x}"
else:
moveName = f"{moveName}退{self.y - end_y}"
elif self.camp == 'b':#黑方
moveName = f"黑"
#判断该子前后是否有相同的棋子
for yy in range(0,9,1):#y坐标
if yy == self.y:
continue
if (f"{self.x},{yy}" in situation) and isinstance(situation[f'{self.x},{yy}'],Piece):
p = situation[f'{self.x},{yy}']
if (p.camp == self.camp) and (p.identifier == self.identifier):
if p.y > self.y:
moveName = f"{moveName}前"
elif p.y < self.y:
moveName = f"{moveName}后"
else:
continue
if self.identifier == 'r':
moveName = f"{moveName}车{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{1 + end_x}"
else:
moveName = f"{moveName}进{self.y - end_y}"
elif self.identifier == 'n':
moveName = f"{moveName}马{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{1 + end_x}"
else:
moveName = f"{moveName}进{1 + end_x}"
elif self.identifier == 'b':
moveName = f"{moveName}象{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{1 + end_x}"
else:
moveName = f"{moveName}进{1 + end_x}"
elif self.identifier == 'a':
moveName = f"{moveName}士{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{1 + end_x}"
else:
moveName = f"{moveName}进{1 + end_x}"
elif self.identifier == 'k':
moveName = f"{moveName}将{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{1 + end_x}"
else:
moveName = f"{moveName}进{self.y - end_y}"
elif self.identifier == 'c':
moveName = f"{moveName}炮{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{1 + end_x}"
else:
moveName = f"{moveName}进{self.y - end_y}"
elif self.identifier == 'p':
moveName = f"{moveName}卒{1 + self.x}"
if end_y > self.y:
moveName = f"{moveName}退{end_y - self.y}"
elif end_y == self.y:
moveName = f"{moveName}平{1 + end_x}"
else:
moveName = f"{moveName}进{self.y - end_y}"
else:#啥也不是
moveName = f"X"
#print(f"{moveName}")
#print("getMoveName end")
return moveName