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I think fenster_time() should be using CLOCK_MONOTONIC instead of CLOCK_REALTIME, since it is being used for FPS limiting. The value of CLOCK_REALTIME will jump if you adjust your computer clock, causing weird behaviour in applications that build delays off of it.
The text was updated successfully, but these errors were encountered:
https://lobste.rs/s/xxbo7n/minimal_cross_platform_graphics#c_2hhzgt
The text was updated successfully, but these errors were encountered: