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game_settings.pyw
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import tkinter as tk
from board import Board
from game import Game
from player import HumanPlayer, AIPlayer, Player
"""
======================================================================
================== GAME SETTINGS CLASSES =============================
======================================================================
"""
class GameSettings(tk.Frame):
"""Represents frame with settings."""
def __init__(self, parent, controller, ai):
tk.Frame.__init__(self, parent)
self.controller = controller
self.parent = parent
self.p1 = None
self.p2 = None
self.ai = ai
self.board_size = 0
self.board = None
self.game = None
self.of_rounds = 0
self.create_widgets()
def create_widgets(self):
"""
creates all widgets for GameSettings,
different frames are created for SP and MP.
"""
# heading label
self.label = tk.Label(self, text="Game Settings", bg='white', fg='black', font=self.controller.BIG_FONT)
self.label.pack(expand=True, fill='both')
#default values
size = tk.IntVar()
size.set(3)
n1 = tk.StringVar()
n1.set("John")
# settings container
self.settings_container = tk.Frame(self, bg='white')
self.settings_container.pack(fill='both', expand=True)
if not self.ai:
# Player1
# container
self.p1_cont = tk.Frame(self.settings_container, bg='white')
self.p1_cont.pack(fill='both', expand=True)
# name label
self.p1_name_label = tk.Label(self.p1_cont, bg='white', text='Player 1:')
self.p1_name_label.pack(side=tk.TOP, expand=True)
# entry field
self.p1_name = tk.Entry(self.p1_cont)
self.p1_name.pack(side=tk.BOTTOM, expand=True)
# TODO: symbol
# Player2
# container
self.p2_cont = tk.Frame(self.settings_container, bg='white')
self.p2_cont.pack(fill='both', expand=True)
# name label
self.p2_name_label = tk.Label(self.p2_cont, bg='white', text='Player 2: ')
self.p2_name_label.pack(side=tk.TOP, expand=True)
# entry field
self.p2_name = tk.Entry(self.p2_cont)
self.p2_name.pack(side=tk.BOTTOM, expand=True)
# TODO: symbol # PvP game - has entries for 2 player names
else:
# Player1
# container
self.p1_cont = tk.Frame(self.settings_container, bg='white')
self.p1_cont.pack(fill='both', expand=True)
# name label
self.p1_name_label = tk.Label(self.p1_cont, bg='white', text='Player: ')
self.p1_name_label.pack(side=tk.LEFT, expand=True, fill='x')
# entry field
self.p1_name = tk.Entry(self.p1_cont, text=n1)
self.p1_name.pack(side=tk.RIGHT, expand=True, fill='x')
# board size
self.b_size_label = tk.Label(self.settings_container, bg='white', text="Board Size: ")
self.b_size_label.pack(expand=True)
self.b_size_entry = tk.Entry(self.settings_container, width=3, text=size)
self.b_size_entry.pack(expand=True)
# warning label
self.warn_frame = tk.Frame(self, bg='white')
self.warn_frame.pack(fill='both', expand=True)
self.warning_label = tk.Label(self.warn_frame, text="", bg='white', fg='red', font=self.controller.WARN_FONT)
self.warning_label.pack()
# buttons frame
self.controll_frame = tk.Frame(self, bg='white')
self.controll_frame.pack(fill='both', expand=True)
# start game button
self.play_button = tk.Button(self.controll_frame, text="PLAY", bg='white', fg='green', font=self.controller.BIG_FONT, command=lambda: self.start_game())
self.play_button.pack(side=tk.LEFT, expand=True, fill='x')
# back button
self.back_button = tk.Button(self.controll_frame, text="Menu", bg='white',font=self.controller.BIG_FONT, command=lambda: self.controller.show_frame("StartMenu"))
self.back_button.pack(side=tk.RIGHT, expand=True, fill='x')
def set_players(self):
"""retrieves players names from entries"""
name1 = self.p1_name.get()
self.p1 = HumanPlayer(name1, "X")
if not self.ai:
name2 = self.p2_name.get()
self.p2 = HumanPlayer(name2, "O")
else:
self.p2 = AIPlayer("O")
def set_board_size(self):
"""retrieves board_size from entry"""
self.board_size = int(self.b_size_entry.get())
def set_game(self):
"""sets the game with given settings"""
self.set_board_size()
self.set_players()
self.board = Board(self.board_size)
self.game = Game(
self.parent,
self.controller,
self.board_size,
self.p1,
self.p2
)
def check_all_correct(self):
"""check if entries filled correctly"""
size = int(self.b_size_entry.get())
if size < 3 or size > 10:
self.warning_handle("Board size must be > 2 and < 11")
return False
return True
# TODO: move all to set
def check_all_set(self):
"""check if all entries are filled"""
if self.not_filled(self.p1_name):
self.warning_handle("Your name, Sir!")
return False
if not self.ai and self.not_filled(self.p2_name):
self.warning_handle("Wie heisst du?!")
return False
if self.not_filled(self.b_size_entry):
self.warning_handle("Just fill it all! Cant't hurt that much!")
return False
return True
def warning_handle(self, message):
"""handles warning messages on the warning label"""
self.warning_label["text"] = message
def not_filled(self, entry):
"""checks if entry is filled"""
return entry.get() == ''
def start_game(self):
"""
if all settings are set, starts a game, switches frame to game frame
"""
if self.check_all_set():
if self.check_all_correct():
# set game settings
self.set_game()
# add game frame to fraems dictionary
self.controller.add_frame("Game", self.game)
self.controller.frames["Game"].grid(row=0, column=0, sticky="nsew")
# show game frame
self.controller.show_frame("Game")
self.game.play_first_move()
# TODO: validate
# TODO: Exceptions