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Predators

A card game in which you can choose your predator and try to survive and not stay hungry!


Description

I want to build a system that will consist of:

  • game backend - calculates logic and processes events from players and modules
  • frontend of the game - minimal mechanics to participate in the game
  • moderator module - the ability to distribute cards and monitor the process
  • snapshot service - recording and storing game states for recovery and analysis
  • chips control service - accounting of used chips
  • configuration service - dynamic configuration of the gameplay
  • kubernetes cluster - aggregates and runs all services

Goals:

  • Use features introduced in Scala 3
  • Configure the interaction of actors
  • Build an event-driven application architecture
  • Use new libraries