Normals in .dds textures #3
Labels
bug 🐛
An issue with the system. Something isn't working... KSC... we have an error code
issue: model
issue type
issue: texture
issue type
From SphericalTanksOld created by zer0Kerbal: zer0Kerbal/SphericalTanksOld#2
per @JadeOfMaar
@hypodronic Bad normals in geometry, not the texture, are usually simply "reversed normals" and result in invisible polygons or polygons that are visible from the wrong side. If the light angles of a part are bad (such that you see the hard edge between every other polygon like on a low-poly sphere) then that's the phong angle-- the light angle in the geometry is too sharp and fixing that requires the model to be ripped or re-exported.
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