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[WIP] Native Netplay #157
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Going to start over with this, to get Netplay working in IAGL for v3. Overall idea:
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Beta version supporting netplay available here. |
I am definitely interested in helping you test this out. What can I do to help? |
Netplay functionality is merged in the latest version of IAGL, so give it a try! |
Finally got a chance to try this out. This is the error I am getting when I try to start a netplay session as host. https://ibb.co/W3Z5ftS -Clutz450 |
Most peoples firewalls are setup in a way that everyone would have to open. RetroArch's official server relay works great. --host --appendconfig=netplay_use_mitm_server = "true" --appendconfig= "nyc" ????? |
Also i think unless i am mistaken there may be a bug in the first netplay launch if i am not mistaken it is due to the game not being on the Retroarch content history playlist. (defaults to Retroarch install folder content_history.lpl but it is not a config it is in JSON format I doubt thjere is a fix for this unless it automatically formats the JSON. Shrugs "items": [ |
What kind of error are you getting if it's not in the content history? |
I've started coding some new functionality in IAGL for native netplay. Netplay only currently works with external retroarch since that functionality is not baked into Retroplayer (yet).
Here's what it currently does:
For games not launched from IAGL, you can still play the game via netplay but the game has to be launched with a context menu>Copy netplay info, go to game>Launch with copied netplay info. The trick with this is that the game has to be the exact same one otherwise it wont work.
Opening this issue to ask what other 'features' would be worthwhile for a netplay system (aside from Retroplayer directly supporting it)
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