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CHANGELOG
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For changes starting with version 1.6, see the RELEASENOTES file
=================================================================================
2013-10-23 Yvonne Jung <[email protected]>
* : minor improvements
2013-10-22 Yvonne Jung <[email protected]>
* : first experimental turntable nav-type (requires y up)
* : cleanups, comments, and nav type check
2013-10-21 Andreas Aderhold <[email protected]>
* : Regenerate changelog
2013-10-18 Yvonne Jung <[email protected]>
* : removed 1-px intermediate CubeTexture since this leads to computer crash
on certain mac systems
2013-10-16 Yvonne Jung <[email protected]>
* : added multi-marker example
2013-10-15 Yvonne Jung <[email protected]>
* : Internal centerOfRotation for Viewfrustum and reactivated 1-pixel
intermediate textures
* : local texture
* : added AR example
* : fixed Viewfrustum (matrices were transposed) and projection matrix of AR
demo
2013-10-14 Yvonne Jung <[email protected]>
* : initial check-in of AR with WebRTC
2013-10-13 Yvonne Jung <[email protected]>
* : added runtime method to trigger redraw
2013-10-12 Yvonne Jung <[email protected]>
* : fixed buggy navigation when camera under transform
2013-10-11 Yvonne Jung <[email protected]>
* : yet another minor show all fix
* : added all tests to index.html list for better testing
2013-10-11 tsturm <[email protected]>
* : add showAll test file
2013-10-11 Yvonne Jung <[email protected]>
* : started follower corrections
2013-10-06 Yvonne Jung <[email protected]>
* : 32-bit indices support now also for BinGeo
2013-10-05 Yvonne Jung <[email protected]>
* : fix for issue #84
* : support for 32-bit indices (if extension available)
2013-10-05 tsturm <[email protected]>
* : - modify lizard example
* : - add on the fly shader-based tangent/binormal calculation for CSS
2013-10-02 Yvonne Jung <[email protected]>
* : shader param fix
* : freefly mode added
* : fixed weired shader error
2013-10-01 Yvonne Jung <[email protected]>
* : removed unused experimental setVisibility method
2013-09-30 Yvonne Jung <[email protected]>
* : added IR convenience flag
* : moved perspective/ortho calculation to matrix class, and cleanup of
fields.js so that it can be used standalone
2013-09-30 tsturm <[email protected]>
* : Create a default 1 pixel texture to prevent 'not texture complete'
warning
2013-09-27 Yvonne Jung <[email protected]>
* : changed view to POT size
2013-09-26 Yvonne Jung <[email protected]>
* : added x3dom node ref to USE'd element
2013-09-25 Yvonne Jung <[email protected]>
* : implemented setMode method for Moveable so that one can choose between
translation, rotation, or all
* : nozzle fixes and changed Dish behaviour such that base is always circular
2013-09-24 Yvonne Jung <[email protected]>
* : small fix
2013-09-23 Michael Englert <[email protected]>
* : Added source zip of BVHRefiner Dataset Converter
* : Update tutorial BVHRefiner
2013-09-23 Yvonne Jung <[email protected]>
* : removed useless scissor test and impl. mobile popgeo picking
2013-09-22 Yvonne Jung <[email protected]>
* : linear filtering for sky and fix for transparency issue #194
2013-09-21 Yvonne Jung <[email protected]>
* : small cleanup
* : minor picking improvements
2013-09-20 Yvonne Jung <[email protected]>
* : culling check for pick pass
* : minor shadowObjectID improvements
* : fix for issue #217
2013-09-19 Yvonne Jung <[email protected]>
* : Ext. test for LineProperties
2013-09-19 Michael Englert <[email protected]>
* : update tutorial BVHRefiner
2013-09-19 tsturm <[email protected]>
* : add ColorMaskMode and LineProperties
2013-09-18 Yvonne Jung <[email protected]>
* : pass thru mouseup state
2013-09-17 Michael Englert <[email protected]>
* : Added texture properties to all textures in BVHRefiner
* : BVHRefiner-Tool to produce wmts and tree conform data sets from image
2013-09-15 Yvonne Jung <[email protected]>
* : implemented picking for PopGeo
* : minor draw code cleanups
2013-09-14 Yvonne Jung <[email protected]>
* : unified non-indexed rendering for standard geos and added fast path in
IFS coord update (for ipols)
* : primType cleanup
* : fixed broken DepthMode
2013-09-13 Yvonne Jung <[email protected]>
* : implemented IFS coordIndex update and optimized normal generation code
2013-09-13 tsturm <[email protected]>
* : Some work on BlendMode (TODO: alphaFunc and alphaFuncValue)
* : [flash] fix backbuffer resize before context3D creation
* : finish DepthMode implementation
2013-09-13 Yvonne Jung <[email protected]>
* : added normalUpdateMode field
2013-09-13 tsturm <[email protected]>
* : [flash] fix for "Cannot redefine non-configurable property" error [flash]
fix remove texture bug
2013-09-12 Yvonne Jung <[email protected]>
* : added shadowID tests
2013-09-12 Andreas Aderhold <[email protected]>
* : back to development version
2013-09-12 Yvonne Jung <[email protected]>
* : moved nodes to Ext
2013-09-12 Andreas Aderhold <[email protected]>
* : Release 1.5.0
2013-09-12 Yvonne Jung <[email protected]>
* : cleanup of index-offset hack
2013-09-11 Yvonne Jung <[email protected]>
* : hmmm
* : BVHRefiner now uses only one geometry
2013-09-11 Michael Englert <[email protected]>
* : docu update
2013-09-11 Andreas Aderhold <[email protected]>
* : Reorg internal docs structure to prepare for fompontent documentation
(subdir for component rst files). Made building doc without jsdocs the
default with manage.py
2013-09-10 Yvonne Jung <[email protected]>
* : tutorial fixes (???)
2013-09-10 Michael Englert <[email protected]>
* : Added crack prevention in BVHRefiner (Terrain)
2013-09-10 Yvonne Jung <[email protected]>
* : added fields, yet unfunctional
* : fixed broken texture scale field
2013-09-09 Yvonne Jung <[email protected]>
* : removed personal project file
2013-09-09 Michael Englert <[email protected]>
* : update docu of BVHRefiner
2013-09-09 Yvonne Jung <[email protected]>
* : unset dirty
* : patch to tree fix
2013-09-09 Michael Englert <[email protected]>
* : documentation update on parameter description of BVHRefiner
* : Added documentation of BVHRefiner
2013-09-09 Yvonne Jung <[email protected]>
* : Text node volume update fix
2013-09-08 Yvonne Jung <[email protected]>
* : even more cleanups
* : another update fix as well as cleanups
2013-09-07 Yvonne Jung <[email protected]>
* : fixed update problem when inserting node, also did some performance opts
and clenups
2013-09-07 Michael Englert <[email protected]>
* : Implemented automated triangulation for all 9 mesh versions on Patch
component of BVHRefiner
2013-09-06 Yvonne Jung <[email protected]>
* : changed second deltaT to constant multiplier
* : cleanup of events examples (used Moveable)
2013-09-06 Andreas Aderhold <[email protected]>
* : Implemented noBackendFound callback. Implements #129
2013-09-06 Michael Englert <[email protected]>
* : Added new geometry "Patch" to BVHRefiner.js
2013-09-05 Michael Englert <[email protected]>
* : Update of neighborhood calculation and new Patch 3D component
2013-09-05 mlimper <[email protected]>
* : Added first draft of culling tutorial
2013-09-05 Yvonne Jung <[email protected]>
* : cleanups
2013-09-05 Michael Englert <[email protected]>
* : Added calculation of neighborhood to BVHRefiner - Quadtree3D node
* : Update on BVHRefiner demo for x3dom release
2013-09-05 tsturm <[email protected]>
* : Add IE11 test file
2013-09-04 Yvonne Jung <[email protected]>
* : update tests
* : render flags update
* : ILS coordIndex field update
2013-09-04 Michael Englert <[email protected]>
* : Small reference fix on BVHRefiner.html
* : Renaming of terrain.html to bvh_refiner.html and Terrain.js to
BVHRefiner.js
* : Update of comments in BVHRefiner
2013-09-03 Yvonne Jung <[email protected]>
* : implemented route removal
2013-09-03 Michael Englert <[email protected]>
* : Improvements and CleanUps to BVHRefiner node
2013-09-02 Yvonne Jung <[email protected]>
* : fixed typos
2013-09-02 Christian Stein <[email protected]>
* : moved arc to viewarea arc is now initated and updated from within
viewarea
* : bvh update
* : added experimental backend
* : moved arc fields to environmental effects
* : added frameid for bvh, small fixes
2013-08-31 Yvonne Jung <[email protected]>
* : improved line picking and fixed point picking
2013-08-30 Yvonne Jung <[email protected]>
* : moved most flags from scene to env
* : activated picking for LineSet
* : moved SphereSegment node to Geometry3DExt.js
2013-08-29 mlimper <[email protected]>
* : Minimal hack/fix for DOM mutation bug
2013-08-28 Christian Stein <[email protected]>
* : minor bug fixes fixed culling parameter passing and jsBVH sfculling
* : added fields and cleaned up staticGroup, refactored BVH static group now
controls culler choice and compile setup
2013-08-27 Yvonne Jung <[email protected]>
* : added EnvironmentBindable
* : pass thru button state
2013-08-26 Yvonne Jung <[email protected]>
* : renamed new Geo file and added detachHandler method to Moveable object
* : moveable hang on touch fix
2013-08-25 Yvonne Jung <[email protected]>
* : added convenience field 'height' and fixed tessellation
2013-08-23 Yvonne Jung <[email protected]>
* : both tori now oriented similarly
* : implemented missing caps and did some cleanups
2013-08-18 Yvonne Jung <[email protected]>
* : more runtime fixes
* : small runtime.debug fix
2013-08-15 Yvonne Jung <[email protected]>
* : added callback as third param
* : complete overhaul of solidOfRevolution
2013-08-14 Yvonne Jung <[email protected]>
* : impl creaseAngle 0 for REVO
* : some revo improvements
* : fixed missing side caps in certain cases
* : started solidOfRev
2013-08-14 tsturm <[email protected]>
* : Add Nozzle Primitive
2013-08-13 Yvonne Jung <[email protected]>
* : added code skeleton
* : finished dish primitive (ellipsoid part)
* : fixed special case for dish, where sphere section is required
2013-08-12 Yvonne Jung <[email protected]>
* : fixed pyramid
2013-08-11 Yvonne Jung <[email protected]>
* : moved Extrusion (work cont'd) to where it belongs
2013-08-08 Yvonne Jung <[email protected]>
* : added Extrusion (only face normals supported, no orientation field etc)
* : minor fixes and added Extrusion skeleton
2013-08-07 Yvonne Jung <[email protected]>
* : renamed fields for consistency (and added TODO for correct normal
calculation)
2013-08-06 tsturm <[email protected]>
* : some inner and outer radius optimization
* : Add RectangularTorus primitive to GeometryEDF
2013-08-05 Michael Englert <[email protected]>
* : added plane primType flag
2013-08-04 Yvonne Jung <[email protected]>
* : added topRadius field to cone
2013-08-03 Yvonne Jung <[email protected]>
* : fixed update
* : finished angle field and caps for torus
2013-07-19 mlimper <[email protected]>
* : Fixed issue #199 (Offset for PopGeos with zero size in one dimension)
2013-07-18 Michael Englert <[email protected]>
* : BVHRefiner update for point cloud rendering
2013-07-15 tsturm <[email protected]>
* : opt addDrawable function
2013-07-12 tsturm <[email protected]>
* : Update DisplacementMap Example
2013-07-11 tsturm <[email protected]>
* : Add combined Diffuse- and DisplacementMap Update FPS only on render
2013-07-10 Yvonne Jung <[email protected]>
* : xxx
2013-07-09 tsturm <[email protected]>
* : fix slow traversal
2013-07-08 Yvonne Jung <[email protected]>
* : added idBufId mode for getting shape + shadow ID
* : fixed broken picking
2013-07-08 tsturm <[email protected]>
* : switch to the new StateManager
2013-07-08 Yvonne Jung <[email protected]>
* : added new pickShader file
2013-07-08 tsturm <[email protected]>
* : initial StateManager check in
2013-07-07 tsturm <[email protected]>
* : some preparation for drawableCollection-Map and state sorting
2013-07-05 Christian Stein <[email protected]>
* : variable renamed
2013-07-04 mlimper <[email protected]>
* : Added PopGeo AF
2013-07-02 Yvonne Jung <[email protected]>
* : color fix
2013-07-01 Michael Englert <[email protected]>
* : Update BVHRefiner
2013-07-01 Yvonne Jung <[email protected]>
* : some navigator opt
* : updated test headers
2013-06-30 Christian Stein <[email protected]>
* : added first arc version
2013-06-27 Yvonne Jung <[email protected]>
* : fixed setVisibility
2013-06-27 Christian Stein <[email protected]>
* : added experimental native test src and crosscompiled js
2013-06-27 Yvonne Jung <[email protected]>
* : added new dir and 4 exp. factors
2013-06-26 Yvonne Jung <[email protected]>
* : added experimental visibility switch functions
2013-06-25 tsturm <[email protected]>
* : fix unlit bug
2013-06-24 Yvonne Jung <[email protected]>
* : some code review on CAD component and added example
2013-06-20 Harry Voorhees <[email protected]>
* : Fixed crash in Cache.release(). This caused a TYPE_ERROR when calling
x3dom.reload() because gl.deleteShader was being called on something other
than a WebGLShader. Our fix was to remove the program associated with each
shader and the GLShaders associated with each program.
2013-06-17 tsturm <[email protected]>
* : [flash] initial LPP check in
2013-06-16 Yvonne Jung <[email protected]>
* : minor corrections
2013-06-15 Yvonne Jung <[email protected]>
* : added x3dom.toggleFullScreen function and did more clean-ups
* : code cleanups
* : fixed unconsistently named dirty flag (shape dirty flags now all
lowercase)
2013-06-12 Yvonne Jung <[email protected]>
* : fixed typos in doc
2013-06-11 Yvonne Jung <[email protected]>
* : fine-tuning
* : minor debug fix
2013-06-10 Yvonne Jung <[email protected]>
* : small runtime fix
2013-06-05 Vincent Marchetti <[email protected]>
* : modified the meta tags to improve description
* : Tests which demonstrate the product structure nodes (CADLayer,
CADAssembly, CADPart, CADFace nodes of CADGeometry component, and the
indexedQuadSet node of that component
2013-06-05 tsturm <[email protected]>
* : fix typo add html5 inline test
2013-06-05 Michael Englert <[email protected]>
* : added functionality to BVHRefiner on mode '3d' Optimized data upload to
gpu without black flare
* : added BVHRefiner functionality Wait for texture till it is completely
loaded to gpu before rendering and bug fixing in position calculation of the
quads
2013-06-05 mlimper <[email protected]>
* : Removed outdated example
* : Removed exploration directory, removed outdated tests, moved a few test
files into the functional tests directory
2013-06-04 tsturm <[email protected]>
* : add texture ready flag
* : [flash] add support for resizing (only with HTML5 not XHTML) [flash]
switch to Apache Flex 4.9.1 [flash] prepare for FP 1.8 with extended profile
[flash] some work on the LPP renderer
2013-06-03 tsturm <[email protected]>
* : add fragment shader precision switch to fix mobile chrome beta bug
2013-06-03 Andreas Aderhold <[email protected]>
* : Started conventions doku
2013-06-03 mlimper <[email protected]>
* : Small fix
2013-06-01 Yvonne Jung <[email protected]>
* : namespace fixes
2013-05-31 Yvonne Jung <[email protected]>
* : RenderedTexture fixes
2013-05-31 mlimper <[email protected]>
* : First approach towards automatically splitted IndexedLineSet
2013-05-31 Yvonne Jung <[email protected]>
* : fixed dynamic resize of renderedTexture and added test
2013-05-28 tsturm <[email protected]>
* : [flash] add support for texture transform [flash] fix texture reload
after frustum culling bug
2013-05-28 Christian Stein <[email protected]>
* : bvh update: fixed drawable selection
2013-05-27 Christian Stein <[email protected]>
* : bvh update
2013-05-27 Michael Englert <[email protected]>
* : new BVHRefiner node arbitrary count of children for refinement
* : BVHRefiner node extension
2013-05-24 mlimper <[email protected]>
* : Not really a fix yet for the current POP Geo bug, but it looks slightly
better :-P
2013-05-24 Yvonne Jung <[email protected]>
* : added helper node
2013-05-22 mlimper <[email protected]>
* : Minor changes, added todos for missing fixes
* : Small optimization
* : Renamed variable
2013-05-22 Michael Englert <[email protected]>
* : Bug Fix at BVHRefiner cull function
2013-05-21 Yvonne Jung <[email protected]>
* : added check for fully inside vs. only outside
2013-05-19 Yvonne Jung <[email protected]>
* : added new JS file to package list
2013-05-17 tsturm <[email protected]>
* : update some test files
2013-05-17 chrstein <[email protected]>
* : Added bvh to static group
2013-05-17 mlimper <[email protected]>
* : PopGeo now uses the coverage computed during the cull pass
2013-05-16 Michael Englert <[email protected]>
* : NonWMTS data for BVHRefiner
* : New addressing scheme on BVHRefiner besides wmts scheme
* : Renaming of terrain in BVHRefiner
2013-05-14 tsturm <[email protected]>
* : Add Common-Surface-Shader displacement mapping + normal calculation.
2013-05-13 Michael Englert <[email protected]>
* : Added parameter 'lit' to terrain
* : Fixes and addings on terrain fixed: volume on 3d mode added: vertex
lighting on 3d mode
2013-05-09 Yvonne Jung <[email protected]>
* : added scaleRenderedIdsOnMove field to scene
2013-05-08 Yvonne Jung <[email protected]>
* : added tutorial to index
2013-05-08 Michael Englert <[email protected]>
* : added 3d terrain with data
2013-05-07 Michael Englert <[email protected]>
* : added octreeNode to terrain
2013-05-07 Yvonne Jung <[email protected]>
* : some cleanups
2013-05-07 Michael Englert <[email protected]>
* : level calculation fixes on terrain
2013-05-06 Michael Englert <[email protected]>
* : added frustum culling functionality to terrain
* : small bug fix at terrain postion calculation
* : level fixes at terrain
* : fixed bug at terrain
* : Added terrain functionality 2d mode
2013-05-05 Yvonne Jung <[email protected]>
* : optimized cache invalidation and removed internalCulling field from RSG
2013-05-03 Yvonne Jung <[email protected]>
* : world matrix/volume cache invalidation added
2013-05-03 Michael Englert <[email protected]>
* : Added terrain functionality
2013-05-02 Yvonne Jung <[email protected]>
* : matrix invalidation also needs to be propagated downwards
2013-05-02 Nicolas Eicke <[email protected]>
* : shadow bugfixing and minor refactoring
2013-04-30 Yvonne Jung <[email protected]>
* : world volume cache
2013-04-29 Yvonne Jung <[email protected]>
* : basic matrix caching added
* : finished interface change (TODO: use from cache if available)
* : interface changes
* : some opts and propagated graph states to addDrawable
* : switched param from vol to graphState
2013-04-27 Yvonne Jung <[email protected]>
* : added simple small feature culling
* : terrain fixes
* : finally switched to hierarchical viewfrustum culling
2013-04-26 Yvonne Jung <[email protected]>
* : added interface for culling
2013-04-26 Nicolas Eicke <[email protected]>
* : shadow improvements
2013-04-25 Yvonne Jung <[email protected]>
* : removed experimental node and added render flag check
2013-04-25 tsturm <[email protected]>
* : fix slow traversal bug
2013-04-25 Yvonne Jung <[email protected]>
* : added semicolon
2013-04-25 mlimper <[email protected]>
* : zip stuff cleanup
* : zip stuff cleanup
* : Zip stuff
2013-04-25 tsturm <[email protected]>
* : Start integrate the DrawableCollection
2013-04-24 Yvonne Jung <[email protected]>
* : changed getVolume interface
2013-04-24 Michael Englert <[email protected]>
* : added dynamic terrain test
2013-04-24 mlimper <[email protected]>
* : zip stuff
2013-04-24 Nicolas Eicke <[email protected]>
* : cascading detail settings added
2013-04-24 mlimper <[email protected]>
* : Added landinggear example files for upcoming zip test
2013-04-23 Yvonne Jung <[email protected]>
* : more volume stuff
2013-04-23 Nicolas Eicke <[email protected]>
* : shadow offset option
* : Cascaded shadows for spot lights
2013-04-22 Yvonne Jung <[email protected]>
* : further work on bboxes
* : updated test headers
2013-04-22 Nicolas Eicke <[email protected]>
* : shadows
2013-04-22 Yvonne Jung <[email protected]>
* : mozilla css anims
2013-04-22 Nicolas Eicke <[email protected]>
* : Shadow improvements
2013-04-19 Yvonne Jung <[email protected]>
* : small fix
2013-04-15 mlimper <[email protected]>
* : modified example binaries
* : Added delta-coded indices for BitLOD Geo
2013-04-14 Yvonne Jung <[email protected]>
* : always provide center/size/precision to unify shader settings - useful
for user defined shaders independent of geo type
2013-04-12 Yvonne Jung <[email protected]>
* : yet another fix
2013-04-11 Yvonne Jung <[email protected]>
* : fix
* : normal shader
* : update headers
* : fix
* : some fixes
2013-04-11 mlimper <[email protected]>
* : Added unzipped example
* : Another test with live gzip
* : Added gzip example
2013-04-10 Yvonne Jung <[email protected]>
* : cont'd volume stuff
* : intermediate
2013-04-09 Yvonne Jung <[email protected]>
* : load fix
* : volume stuff
2013-04-09 mlimper <[email protected]>
* : Changed example files for BitLOD
2013-04-09 Yvonne Jung <[email protected]>
* : minor cleanup
2013-04-01 Yvonne Jung <[email protected]>
* : fixed broken mesh split
* : more cleanups