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GraphView.m
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//
// GraphView.m
// ShakeMate
//
// Copyright (c) 2010 FFFF00 Agents AB
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#import "GraphView.h"
@implementation GraphView
- (void)updateHistoryWithX:(float)x y:(float)y z:(float)z {
historyZ[nextIndex] = z / 3.0f;
nextIndex = (nextIndex + 1) % kHistorySize;
[self setNeedsDisplay:YES];
}
- (void)drawRect:(NSRect)dirtyRect {
NSRect bounds = [self bounds];
static const CGFloat lineW = 1.4;
NSPoint pos;
NSBezierPath *path = [NSBezierPath bezierPath];
[[NSColor colorWithDeviceRed:0.9 green:0.95 blue:1.0 alpha:1.0] setFill];
[[NSColor blackColor] setStroke];
// start path offscreen
[path moveToPoint:(NSPoint){bounds.size.width + lineW, bounds.size.height / 2}];
for (unsigned int i = 0; i < kHistorySize; ++i) {
float value = historyZ[(nextIndex + i) % kHistorySize];
pos.x = bounds.size.width - (bounds.origin.x + (float)i / (float)(kHistorySize - 1) * bounds.size.width);
pos.y = bounds.origin.y + bounds.size.height / 2 + value * bounds.size.height / 2;
[path lineToPoint:pos];
}
// close path up
pos.x = pos.x - lineW;
[path lineToPoint:pos];
[path lineToPoint:(NSPoint){-lineW, -lineW}];
[path lineToPoint:(NSPoint){bounds.size.width + lineW, -lineW}];
[path setLineWidth:lineW];
[path fill];
[path stroke];
}
@end