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grafana.js
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let mod = {};
mod.run = function() {
Memory.stats = { tick: Game.time };
Memory.stats.cpu = Game.cpu;
Memory.stats.cpu.used = Game.cpu.getUsed();
Memory.stats.gcl = Game.gcl;
Memory.stats.market = {
credits: Game.market.credits,
numOrders: Game.market.orders ? Object.keys(Game.market.orders).length : 0,
};
// ROOMS
Memory.stats.rooms = {};
for (let roomName in Game.rooms) {
const room = Game.rooms[roomName];
if (!room) continue;
if (!room.my) continue;
Memory.stats.rooms[room.name] = {
name: room.name,
spawns: {},
storage: {},
terminal: {},
minerals: {},
sources: {},
};
mod.init(room, Memory.stats.rooms[room.name]);
}
};
mod.init = function(room, object) {
mod.controller(room, object);
mod.energy(room, object);
mod.spawns(room, object.spawns);
mod.storage(room, object.storage);
mod.terminal(room, object.terminal);
mod.minerals(room, object.minerals);
mod.sources(room, object.sources);
};
mod.controller = function(room, object) {
if (room.controller) {
object.controller = {
level: room.controller.level,
progress: room.controller.progress,
progressTotal: room.controller.progressTotal,
};
}
};
mod.energy = function(room, object) {
object.energy = {
available: room.energyAvailable,
capacityAvailable: room.energyCapacityAvailable,
}
};
mod.spawns = function(room, object) {
if (room.structures.spawns) {
room.structures.spawns.forEach(spawn => {
object[spawn.name] = {
name: spawn.name,
spawning: spawn.spawning !== null ? 1 : 0,
};
});
}
};
mod.storage = function(room, object) {
if (room.storage) {
object.store = _.sum(room.storage.store);
object.resources = {};
Object.keys(room.storage.store).forEach(resource => object.resources[resource] = room.storage.store[resource]);
}
};
mod.terminal = function(room, object) {
if (room.terminal) {
object.store = _.sum(room.terminal.store);
object.resources = {};
Object.keys(room.terminal.store).forEach(resource => object.resources[resource] = room.terminal.store[resource]);
}
};
mod.minerals = function(room, object) {
if (room.minerals) {
room.minerals.forEach(mineral => object[mineral.id] = {
id: mineral.id,
density: mineral.density,
mineralAmount: mineral.mineralAmount,
mineralType: mineral.mineralType,
ticksToRegeneration: mineral.ticksToRegeneration,
});
}
};
mod.sources = function(room, object) {
if (room.sources) {
room.sources.forEach(source => object[source.id] = {
id: source.id,
energy: source.energy,
energyCapacity: source.energyCapacity,
ticksToRegeneration: source.ticksToRegeneration,
});
}
};
module.exports = mod;