diff --git a/index.html b/index.html
index 04d245d..f221780 100644
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@@ -299,6 +299,18 @@
Game streaming
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.
+
+ N48 |
+ The application must be able to control video decoding to continue even
+ after a frame-loss without waiting for a key frame. This helps the application recover
+ faster from lossy network conditions. |
+
+
+ N49 |
+ To adapt the video quality to the network fluctuations and maintain
+ a steady latency, the application must have the ability to control the feedback
+ interval for packet loss information. |
+
Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
@@ -1071,9 +1083,21 @@
Requirements Summary
The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application. |
+
+ N48 |
+ The application must be able to control video decoding to continue even
+ after a frame-loss without waiting for a key frame. This helps the application
+ recover faster from lossy network conditions. |
+
+
+ N49 |
+ To adapt the video quality to the network fluctuations and maintain
+ a steady latency, the application must have the ability to control the feedback
+ interval for packet loss information. |
+
-Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).
+Requirements N40-N49 have unresolved comments from a Call for Consensus (CfC).