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//初始x坐标为0,即在屏幕的最左侧 //x坐标为1时是弹幕自身宽度的1倍 //将弹幕起始位置设置在屏幕的最右侧,x=容器宽度/弹幕宽度 var x = _viewWidth / danmuSize.width;
若彈慕字數過長時,這計算算出來是錯的。
The text was updated successfully, but these errors were encountered:
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//初始x坐标为0,即在屏幕的最左侧
//x坐标为1时是弹幕自身宽度的1倍
//将弹幕起始位置设置在屏幕的最右侧,x=容器宽度/弹幕宽度
var x = _viewWidth / danmuSize.width;
若彈慕字數過長時,這計算算出來是錯的。
The text was updated successfully, but these errors were encountered: