diff --git a/render-only-sample/rosumd/RosUmdResource.cpp b/render-only-sample/rosumd/RosUmdResource.cpp index 45f02ef..24e34d0 100644 --- a/render-only-sample/rosumd/RosUmdResource.cpp +++ b/render-only-sample/rosumd/RosUmdResource.cpp @@ -514,11 +514,11 @@ RosUmdResource::CalculateMemoryLayout( // Disable tiled format until issue #48 is fixed. // // Force tiled layout for given configuration only - // if ((m_usage == D3D10_DDI_USAGE_DEFAULT) && - // (m_bindFlags == D3D10_DDI_BIND_SHADER_RESOURCE)) - // { - // m_hwLayout = RosHwLayout::Tiled; - // } + if ((m_usage == D3D10_DDI_USAGE_DEFAULT) && + (m_bindFlags == D3D10_DDI_BIND_SHADER_RESOURCE)) + { + m_hwLayout = RosHwLayout::Tiled; + } // Using system memory linear MipMap as example m_hwWidthPixels = m_mip0Info.TexelWidth;