From fd8d2615e2ec35f3648fe5acffa5b8a599568de2 Mon Sep 17 00:00:00 2001 From: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> Date: Mon, 6 Jan 2025 13:31:17 +0200 Subject: [PATCH] Use vk::detail::DynamicLoader instead of vk::DynamicLoader --- src/core/renderer_vk/renderer_vk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/core/renderer_vk/renderer_vk.cpp b/src/core/renderer_vk/renderer_vk.cpp index d05a070f0..56d93f72e 100644 --- a/src/core/renderer_vk/renderer_vk.cpp +++ b/src/core/renderer_vk/renderer_vk.cpp @@ -888,7 +888,7 @@ void RendererVK::display() { void RendererVK::initGraphicsContext(SDL_Window* window) { targetWindow = window; // Resolve all instance function pointers - static vk::DynamicLoader dl; + static vk::detail::DynamicLoader dl; VULKAN_HPP_DEFAULT_DISPATCHER.init(dl.getProcAddress("vkGetInstanceProcAddr")); // Create Instance @@ -1588,4 +1588,4 @@ void RendererVK::deinitGraphicsContext() { // TODO: Make it so that depth and colour buffers get written back to 3DS memory printf("RendererVK::DeinitGraphicsContext called\n"); -} \ No newline at end of file +}