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No, and that is not something that I plan to support. You don't need a GPU to compile wezterm, but you do need something on your system that can translate from either OpenGL or WebGPU into something that can show on screen: that is provided by your system either via Mesa (and its software renderers) or your GPU drivers (for hardware). |
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Is there a way to compile
wezterm
to avoidOpenGL
driver requirements? I understand on bringing upwezterm
, thefront_end=Software
option may be used. Is that the only way to ensure CPU-only usage? Does any GPU related requirement show up during compile?Beta Was this translation helpful? Give feedback.
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