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Due to GameView::PushUIState call is processed in the next frame, we have to see one garbage frame of StateUIDoCmd.
GameView::PushUIState
StateUIDoCmd
It can be observed when a unit does its action, it shows StateUIDoCmd for one frame before do the action.
The text was updated successfully, but these errors were encountered:
wateret
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Due to
GameView::PushUIState
call is processed in the next frame, we have to see one garbage frame ofStateUIDoCmd
.It can be observed when a unit does its action, it shows
StateUIDoCmd
for one frame before do the action.The text was updated successfully, but these errors were encountered: