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Fix idle StateUIDoCmd one-frame bug #92

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wateret opened this issue Aug 19, 2018 · 0 comments
Open

Fix idle StateUIDoCmd one-frame bug #92

wateret opened this issue Aug 19, 2018 · 0 comments
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@wateret
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wateret commented Aug 19, 2018

Due to GameView::PushUIState call is processed in the next frame, we have to see one garbage frame of StateUIDoCmd.

It can be observed when a unit does its action, it shows StateUIDoCmd for one frame before do the action.

@wateret wateret self-assigned this Aug 19, 2018
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