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Copy pathmovingSquare.v
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movingSquare.v
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module movingSquare(
input [9:0] HCounter,
input [9:0] VCounter,
input clk,
input switch,
input desClock,
input [9:0] middle,
input enable,
input reset,
output reg startDesClock,
output reg result,
output reg destroyed,
output reg [32:0] dH,
output reg [32:0] dV,
output scoreToggle,
output healthToggle
);
//Asteroid code that allows the asteroid to be displayed and to move as well
reg [32:0] top = 33'd35;
reg [32:0] bottom = 33'd65;
reg [9:0] midSpan = 10'd5;
reg [9:0] increment = 10'd5;
reg scoreToggleTemp = 1'b0;
reg healthToggleTemp = 1'b0;
always @ (HCounter or VCounter) begin
if(!enable) begin
if(VCounter >= top && VCounter <= bottom) begin
if(HCounter >= (middle - midSpan) && HCounter <= (middle + midSpan)) begin
result = 1;
end else begin
result = 0;
end
end else begin
result = 0;
end
end
end
always @ (posedge VCounter) begin
if(!enable) begin
if(VCounter >= top && VCounter <= bottom) begin
//increasing span everytime VCounter changes
midSpan <= midSpan + increment;
increment <= increment - 10'd1;
end else begin
//Reseting if we're outside our range
midSpan <= 10'd5;
increment <= 10'd5;
end
if(bottom == 515) begin
//healthToggleTemp = healthToggleTemp + 3'd1;
healthToggleTemp = 1'b1;
end
else begin
healthToggleTemp = 1'b0;
end
end else begin
healthToggleTemp = 1'b0;
end
if(!reset) begin
healthToggleTemp = 1'b1;
end
end
always @ (posedge clk) begin
if(!enable && reset) begin
//Resetting the meteor if it is in the range of the defense system and the switch is on
if(((bottom >= 33'd376 && bottom <= 33'd416) || (top >= 33'd376 && top <= 33'd416)) && switch == 1) begin
destroyed <= 1'b1;
scoreToggleTemp = 1'b1;
end else begin
scoreToggleTemp = 1'b0;
end
if(desClock == 1) begin
startDesClock <= 0;
end
//making the meteor keep falling if
if((top < 33'd515) && (destroyed == 1'b0)) begin
top = top + 33'd1;
bottom = bottom + 33'd1;
end
else if(destroyed == 1'b1 || (top >= 33'd515))begin
//dH = leftEnd + 33'd15;
dH = middle;
if(destroyed == 1'b1) begin
dV = top + 33'd15;
end else begin
dV = 33'd514;
//healthToggleTemp = ~healthToggleTemp;
//healthToggleTemp = healthToggleTemp + 3'd1;
end
top = 33'd35;
bottom = 33'd65;
startDesClock <= 1;
destroyed <= 1'b0;
end
end else begin
scoreToggleTemp = 1'b0;
end
if(!reset) begin
top = 33'd35;
bottom = 33'd65;
scoreToggleTemp = 1'b1;
end
end
assign scoreToggle = scoreToggleTemp;
assign healthToggle = healthToggleTemp;
endmodule