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Sometimes while executing this code, the client does not recieve the player speed, or the players texture (name? or the actual texture idk).
images C:\Users\waldohp\Desktop\Files\Projects\WUI Engine\Images\ Camera: camera-follow localPlayer FoodSpawner: .timeLeft 10 onUpdate this.timeLeft--; if this.timeLeft <= 0: this.timeLeft = random 10 20; instantiate "Food" random 0-300 300; random 0-300 300;; Player: topDownPlayer player-speed 300 300 texture player.png size 32 32 position 0 0 .type 0 .size 32 boxCollider onLoad teleport this.object random 0-300 300; random 0-300 300;; onCollisionStay if other.type == 0 if other.size < this.size: this.size += other.size; inflate this.object other.size other.size; remove other.object; client-onUpdate if keyDown "Y"; && isClientOwned this.object;: move this.object 10 10; Food: boxCollider texture food.png size 8 8 position 0 0 .type 1 onCollisionStay if other.type == 0: inflate other.object 5 5; other.size += 5; remove this.object;
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Sometimes while executing this code, the client does not recieve the player speed, or the players texture (name? or the actual texture idk).
The text was updated successfully, but these errors were encountered: