diff --git a/index.html b/index.html index 9af9718..347249d 100644 --- a/index.html +++ b/index.html @@ -303,12 +303,11 @@

Game streaming

transported using RTP or RTCDataChannel.

-

Low latency Broadcast with Fanout

-

There are streaming applications that require large scale as well as low latency. - Examples include sporting events, church services, webinars and company 'Town Hall' meetings. - Live audio, video and data is sent to thousands (or even millions) of recipients. - Limited interactivity may be supported, such as allowing authorized participants to ask - questions at a company meeting. Both the media sender and receivers may be behind a NAT. +

Ultra Low latency Broadcast with Fanout

+

There are streaming applications that require large scale as well as ultra low latency. + Examples include sporting events, auctions and financial news. Live audio, video and data is sent to + thousands (or even millions) of recipients. Limited interactivity may be supported, such as + capturing video or audio from auction bidders. Both the media sender and receivers may be behind a NAT. P2P relays may be used to improve scalability, potentially using different transport than the original stream.

This use case has completed a Call for Consensus (CfC) [[?CFC-Low-Latency]] but has unresolved issues.

@@ -336,7 +335,7 @@

Low latency Broadcast with Fanout

-

Experience: |pipe|, Peer5 and Dolby are examples of this use case, with media +

Experience: |pipe| and Dolby are examples of this use case, with media transported via RTP or RTCDataChannel.